Info player counterterrorist: Difference between revisions

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(Moved merge of T and CT here (to CT page) because it already has a language page. Otherlang2 -> Lang. Adjusted links. Copied tip about spawn priotities from Creating a Classic Counter-Strike Map.)
Tag: Removed redirect
(These are both PreserveEnts.)
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{{Tip | Invalid spawn points are reported in the console when the map is loaded, for example: <code>Invalid terrorist spawnpoint at (<x>,<y>,<z>)</code>. These lines can easily be found in the console using {{ent|con_filter_enable|2}} and {{ent|con_filter_text|spawnpoint}}.}}
{{Tip | Invalid spawn points are reported in the console when the map is loaded, for example: <code>Invalid terrorist spawnpoint at (<x>,<y>,<z>)</code>. These lines can easily be found in the console using {{ent|con_filter_enable|2}} and {{ent|con_filter_text|spawnpoint}}.}}
{{Tip | {{csgo}} If only some of the spawn points shall be used for say 5v5, increase the <code>Spawn Priority (int)</code> keyvalue for all other spawn points. The former are used first, latter are ''only'' used if needed.}}
{{Tip | {{csgo}} If only some of the spawn points shall be used for say 5v5, increase the <code>Spawn Priority (int)</code> keyvalue for all other spawn points. The former are used first, latter are ''only'' used if needed.}}
{{PreservedEnt|0}}


== Keyvalues ==
== Keyvalues ==

Revision as of 22:10, 1 September 2021

English (en)Deutsch (de)Translate (Translate)
Counter-Strike: Source Terrorist model.
Counter-Strike: Source Counter-Terrorist model.
Counter-Strike: Global Offensive Counter-Terrorist model with the bounding box of a player.
Creating a Classic Counter-Strike Map

info_player_terrorist and info_player_counterterrorist are point entities available in the following Source engine games:

Counter-Strike: Source Counter-Strike: Source , Counter-Strike: Global Offensive Counter-Strike: Global Offensive .

Entity description

These entities are spawn points for either Terrorists or Counter-Terrorists. At least one of each should be placed for each team member.

Like every player spawn entity, its origin should be placed...

  • at least 16 units above the ground,
  • more than 32 units away from each other,
  • more than 16 units away from surrounding walls and
  • not intersecting with any solid geometry,

otherwise the spawn point can become invalid, effectively behaving as if it didn't exist.

Standard maps use between 16 and 32 spawn points.

Warning.pngWarning: The number of these entities limits the number of players on the corresponding team! If there are 5 info_player_terrorists, there cannot be more than 5 players on the Terrorist's team! This is a possible cause for Team is full! errors.
Warning.pngWarning: These entites spawn players, which have a width of 32 units in Counter-Strike: Source and Counter-Strike: Global Offensive. However, Hammer displays the bounding box of a player model, whose width is less than 32 units! See also: Dimensions.
Tip.pngTip: Invalid spawn points are reported in the console when the map is loaded, for example: Invalid terrorist spawnpoint at (<x>,<y>,<z>). These lines can easily be found in the console using con_filter_enable 2 and con_filter_text spawnpoint.
Tip.pngTip: Counter-Strike: Global Offensive If only some of the spawn points shall be used for say 5v5, increase the Spawn Priority (int) keyvalue for all other spawn points. The former are used first, latter are only used if needed.
Icon-Important.pngImportant:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Behaviour:

Spawn priority (priority) <integer> (only in Counter-Strike: Global Offensive)
Determines which spawn points get used first. Smaller numbers are used before larger numbers.
Enabled by default? (enabled) <boolean> (only in Counter-Strike: Global Offensive)
Should this spawn be enabled by default?

Inputs

SetEnabled  (only in Counter-Strike: Global Offensive)
Sets this spawn point as enabled.
SetDisabled  (only in Counter-Strike: Global Offensive)
Sets this spawn point as disabled.
ToggleEnabled  (only in Counter-Strike: Global Offensive)
Toggle the enabled/disabled state of this spawn point.

See also