Category:Half-Life 2 level design: Difference between revisions
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(Added more content targeted at HL2 specifically than being general level design elements, Moved some stuff around, Added a 'Regions & Atmospheres' section) |
m (Removed the FGD link (can be found on the entity page now); added link to an eventual bugs page) |
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* [[Configuring Hammer for Half-Life: Source | Setting up Hammer (Half-Life: Source)]] | * [[Configuring Hammer for Half-Life: Source | Setting up Hammer (Half-Life: Source)]] | ||
* [[Setting up Hammer for the Half Life 2 Beta | Setting up Hammer (Half-Life 2: Beta)]] | * [[Setting up Hammer for the Half Life 2 Beta | Setting up Hammer (Half-Life 2: Beta)]] | ||
* [[Half-Life 2 Bugs | Game and SDK bugs]] | |||
== General == | == General == | ||
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== Additive Information == | == Additive Information == | ||
* [[Civil Protection]] | * [[Civil Protection]] | ||
* [[Overwatch]] | * [[Overwatch]] | ||
Revision as of 15:30, 10 August 2021
This article focuses on the Half-Life 2 series level design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneralConstructing ElementsRegions & Atmospheres
NPCs & AI |
Additive InformationReferencesHalf-Life 2
Half-Life 2: Episode OneHalf-Life 2: Episode Two
Half-Life 2: DeathmatchHalf-Life 2: Lost CoastHalf-Life: SourceHalf Life 2 BetaExternal Links
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