Category:Half-Life 2 level design: Difference between revisions

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(Added more content targeted at HL2 specifically than being general level design elements, Moved some stuff around, Added a 'Regions & Atmospheres' section)
m (Removed the FGD link (can be found on the entity page now); added link to an eventual bugs page)
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* [[Configuring Hammer for Half-Life: Source | Setting up Hammer (Half-Life: Source)]]
* [[Configuring Hammer for Half-Life: Source | Setting up Hammer (Half-Life: Source)]]
* [[Setting up Hammer for the Half Life 2 Beta | Setting up Hammer (Half-Life 2: Beta)]]
* [[Setting up Hammer for the Half Life 2 Beta | Setting up Hammer (Half-Life 2: Beta)]]
* [[Half-Life 2 Bugs | Game and SDK bugs]]


== General ==
== General ==
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== Additive Information ==
== Additive Information ==
* [[Half_Life_2.fgd | Half-Life 2 FGD]]
* [[Half_Life_2_Deathmatch.fgd | Half-Life 2 Deathmatch FGD]]
* [[Half-Life_Source.fgd | Half-Life: Source FGD]]
* [[Civil Protection]]
* [[Civil Protection]]
* [[Overwatch]]
* [[Overwatch]]

Revision as of 15:30, 10 August 2021

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Half-Life 2 This article focuses on the Half-Life 2 series level design. For general mapping tutorials, see Category:Level Design.

Getting Started

General

Constructing Elements

Regions & Atmospheres

NPCs & AI

Additive Information

References

Half-Life 2

Half-Life 2: Episode One

Half-Life 2: Episode Two

Half-Life 2: Deathmatch

Half-Life 2: Lost Coast

Half-Life: Source

Half Life 2 Beta

External Links

This category currently contains no pages or media.