Category:Portal level design: Difference between revisions
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(Hazard liquid is the correct name for the deadly fluids) |
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* [[Ending a Portal map|Ending a map]] | * [[Ending a Portal map|Ending a map]] | ||
* [[Creating an energy ball launcher and catcher|Energy ball launcher/catcher]] | * [[Creating an energy ball launcher and catcher|Energy ball launcher/catcher]] | ||
* [[ | * [[Creating a portal/object fizzler|Portal Cleanser]] | ||
* [[Portal Glitch Prevention|Glitch Prevention]] | * [[Portal Glitch Prevention|Glitch Prevention]] | ||
* [[Creating an incinerator|Incinerator]] | * [[Creating an incinerator|Incinerator]] |
Revision as of 13:22, 27 July 2021
This article focuses on Portal level design. For general mapping tutorials, see Category:Level Design.
Getting startedEntity CreationDesignConstructing ElementsLevel Creation Tutorials
ScriptingModding |
Additive Information
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