Trigger physics trap: Difference between revisions
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In code, it is represented by the
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{{sensor brush}} | {{sensor brush}} | ||
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==Entity | ==Entity description== | ||
A [[brush entity|volumetric]] [[trigger]] that disintegrates enemies. | A [[brush entity|volumetric]] [[trigger]] that disintegrates enemies. | ||
Revision as of 11:02, 5 February 2012

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Entity description
A volumetric trigger that disintegrates enemies.

CTriggerPhysicsTrap
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Dissolve Type ([todo internal name (i)]) <choices>
- Dissolve effect type.
- 0 : Energy
- 1 : Heavy electrical
- 2 : Light electrical
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
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Inputs
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Outputs
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