Talk:Trigger physics trap
Using Episode One's code at least, this seems to require an env_global with the super_phys_gun
property set for Citadel-style sparking, dissolving ragdolls and suchlike. Took me a while to find it - luckily, the potential presence of the enhanced physics gun doesn't appear to affect me... —Cargo Cult (info, talk) 03:13, 31 Aug 2006 (PDT)