Talk:Trigger physics trap

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Using Episode One's code at least, this seems to require an env_global with the super_phys_gun property set for Citadel-style sparking, dissolving ragdolls and suchlike. Took me a while to find it - luckily, the potential presence of the enhanced physics gun doesn't appear to affect me... —Cargo Cult (info, talk) 03:13, 31 Aug 2006 (PDT)

Actually, it does affect me. There's also that dropped-weapons-dissolving thing too... Hmm. —Cargo Cult (info, talk) 08:04, 31 Aug 2006 (PDT)