Category:Particle System: Difference between revisions
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'''Particle systems''' are large collections of small objects that create pseudo-3D visual effects. For a more detailed description and a brief tutorial see the [[Particle System Overview]]. | |||
This category documents the [[Particle Editor]], which is an [[Engine tools|engine tool]] available in Source 2007 and later. | |||
===Components=== | ===Components=== | ||
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* [[Particle System Constraints|Constraints]] | * [[Particle System Constraints|Constraints]] | ||
* [[Particle System Forces|Forces]] | * [[Particle System Forces|Forces]] | ||
==Application== | ==Application== | ||
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* [[Particles In Code|In Code]] | * [[Particles In Code|In Code]] | ||
* [[Particles Troubleshooting|Troubleshooting]] | * [[Particles Troubleshooting|Troubleshooting]] | ||
==Specialized Particle Systems== | |||
* [[Impact Effects]] | |||
[[Category:Particle Effects]] | [[Category:Particle Effects]] |
Revision as of 06:08, 26 July 2011
Particle systems are large collections of small objects that create pseudo-3D visual effects. For a more detailed description and a brief tutorial see the Particle System Overview.
This category documents the Particle Editor, which is an engine tool available in Source 2007 and later.
Components
- Renderers
- Emitters
- Initializers (see also Category:Particle initializers)
- Operators (see also Category:Particle operators)
- Control Points
- Children
- Constraints
- Forces
Application
Specialized Particle Systems
Subcategories
This category has the following 2 subcategories, out of 2 total.
P
- Particle initializers (12 P)
- Particle operators (13 P)
Pages in category "Particle System"
The following 76 pages are in this category, out of 76 total.
A
I
L
M
- Particle System Operators/Movement Basic
- Particle System Operators/Movement Dampen Relative to Control Point
- Particle System Operators/Movement Lock to Bone
- Particle System Operators/Movement Lock to Control Point
- Particle System Operators/Movement Place On Ground
- Particle System Operators/Movement Set to Control Point
P
- Particle Muzzle Flash
- Particle System Children
- Particle System Constraints
- Particle System Emitters
- Particle System Forces
- Particle System Initializers
- Particle System Operators
- Particle System Overview
- Particle System Pre Emission Operators
- Particle System Properties
- Particle System Renderers
- Skeletal animation
- Particles In Animations
- Particles In Code
- Particles manifest.txt
- Particles on models
- Particles Troubleshooting
- PCF
- Portal:Env Fire fix
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- Particle System Operators/Position Modify Offset Random
- Particle System Operators/Position on Model Random
- Particle System Operators/Position Within Sphere Random
R
- Particle System Operators/Radius Random
- Particle System Operators/Radius Scale
- Particle System Operators/Remap Control Point to Vector
- Particle System Operators/render animated sprites
- Particle System Operators/render blobs
- Particle System Operators/Render Deferred Light
- Particle System Operators/Render models
- Particle System Operators/Render projected
- Particle System Operators/render rope
- Particle System Operators/render screen velocity rotate
- Particle System Operators/render sprite trail
- Particle System Operators/Rotation Random
- Particle System Operators/Rotation Yaw Random
- Ru/Fixing CSGO particle editor