Left 4 Dead 2 Level Creation: Difference between revisions
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=== Custom Assets === | === Custom Assets === | ||
* [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Wall Writings and Graffiti]] | * [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Wall Writings and Graffiti]] | ||
* [[Detail_prop|Detail Props]] | |||
* [[:Category:Modeling|Custom Models]] | * [[:Category:Modeling|Custom Models]] | ||
* [[Particle_System|Editing Particle Effects]] | * [[Particle_System|Editing Particle Effects]] | ||
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* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | * [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | ||
* [[L4D2 Soundscripts|Soundscripts]] | * [[L4D2 Soundscripts|Soundscripts]] | ||
* [[Soundscapes]] | |||
=== Shipping === | === Shipping === |
Revision as of 12:23, 19 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.