Left 4 Dead 2 Level Creation: Difference between revisions

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=== Custom Assets ===
=== Custom Assets ===
* [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Wall Writings and Graffiti]]
* [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Wall Writings and Graffiti]]
* [[Detail_prop|Detail Props]]
* [[:Category:Modeling|Custom Models]]
* [[:Category:Modeling|Custom Models]]
* [[Particle_System|Editing Particle Effects]]
* [[Particle_System|Editing Particle Effects]]
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* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
* [[L4D2 Soundscripts|Soundscripts]]
* [[L4D2 Soundscripts|Soundscripts]]
* [[Soundscapes]]


=== Shipping ===
=== Shipping ===

Revision as of 12:23, 19 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

Navigation Meshes

General

Left 4 Dead Series

Other