Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 31: Line 31:
* [[L4D_Level_Design/Elevators|Elevators]]
* [[L4D_Level_Design/Elevators|Elevators]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]

Revision as of 12:24, 18 July 2010

Template:Otherlang2

Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

Navigation Meshes

General

Left 4 Dead Series

Other