Left 4 Dead 2 Level Creation: Difference between revisions

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== Tutorials and Constructing Elements ==
== Tutorials and Constructing Elements ==
* [[L4D_Level_Design/Elevators|Elevators]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]]
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]


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* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* Onslaughts
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}



Revision as of 10:54, 18 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements


Gamemodes

Custom Assets

Shipping

Reference Information

Navigation Meshes

General

Left 4 Dead Series

Other