Category:Hammer: Difference between revisions

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[[File:Hammer splash.png|center|border|Hammer splash screen|link=]]
[[File:Hammer splash.png|center|border|Hammer splash screen|link=]]


<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">如果您已经对Hammer很熟悉并且需要更实际的地图编辑帮助,请见[[:Category:Level Design|分类:关卡设计]].</div>
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, see the [[:Category:Level Design|Level Design category]].</div>


[[File:Hammer screen.jpg|right|200px]]
[[File:Hammer screen.jpg|right|200px]]


[[Valve Hammer Editor]]是用来设计[[Source]]引擎下的游戏关卡的工具.
The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games.


它可以被用来:
It can be used to:


* 创建关卡结构 - 几何, 纹理, 与照明等.
* Create level architecture - geometry, texturing, and lighting.
* 放置3D模型包中创建的 [[model|模型]] ("props").
* Place [[model]]s ("props") created in 3D modeling packages.
* 放置游戏 [[Entity|实体]].
* Place [[Entity|entities]] for gameplay.
* 通过[[Inputs and Outputs|I/O关系]]编程这些实体.
* Script those entities with [[Inputs and Outputs]].
* [[NPC]]建立[[Nodegraph|AI路点]].
* Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s.
* [[Hammer Run Map Normal|编译并运行]]游戏地图.
* [[Hammer Run Map Normal|Compile and run]] game levels.
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== 准备开始 ==
==Getting Started==
* '''[[Introduction to Editing|编辑介绍]]''' - 对基础地图编辑常识的介绍.
* '''[[Introduction to Editing]]''' - A introduction to the basic principles of map editing.
* '''[[Your First Map:zh-cn|创建你的第一张地图]]''' - 如何创建并运行一张简单的地图.
* '''[[Your First Map]]''' - How to create and run a simple map.
* [[Hammer Viewports|Hammer视角]] - 如何操纵2D与3D视角.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
<!--* [[Hammer What's New|最新消息]] - Valve Hammer Editor for Source (3.x&rarr;4.x)的新特性.-->
<!--* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x&rarr;4.x).-->


== 相关 ==
== Reference ==


* [[:Category:Hammer Menus|目录]]
* [[:Category:Hammer Menus|Menus]]
* [[:Category:Hammer Dialogs|对话框]]  
* [[:Category:Hammer Dialogs|Dialogs]]  
* [[:Category:Hammer Toolbars|工具栏]]
* [[:Category:Hammer Toolbars|Toolbars]]
* [[:Category:Hammer Tools|工具]]
* [[:Category:Hammer Tools|Tools]]
* [[Hammer Hotkey Reference|热键]]
* [[Hammer Hotkey Reference|Hotkey Reference]]


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{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}}


== 其他 ==
==See also==


* [[:Category:Source SDK FAQ|Source SDK FAQ]]
* [[:Category:Source SDK FAQ|Source SDK FAQ]]
* [[:Category:Level Design FAQ|关卡设计 FAQ]]  
* [[:Category:Level Design FAQ|Level Design FAQ]]  
* [[Source Mapping Conversion|Source地图的改变]] (为熟练使用HL1工具的用户)
* [[Source Mapping Conversion]] (for users familiar with the HL1 tools)
* [[Source SDK Release Notes]]
* [[Source SDK Release Notes]]
* [[Wikipedia:Valve Hammer Editor|维基百科:Valve Hammer Editor]]
* [[Wikipedia:Valve Hammer Editor]]


{{category end}}
{{category end}}


[[Category:Level Design:zh-cn|分类:关卡设计]]
[[Category:Level Design]]
[[Category:Entry pages|分类:申请页]]
[[Category:Entry pages]]
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Revision as of 06:37, 31 January 2010

Template:Otherlang2

Hammer splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, see the Level Design category.
Hammer screen.jpg

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used to:

Getting Started

Reference

See also

Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.