Category:Hammer: Difference between revisions

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[[File:Hammer splash.png|center|border|Hammer splash screen|link=]]
[[File:Hammer splash.png|center|border|Hammer splash screen|link=]]


<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, see the [[:Category:Level Design|Level Design category]].</div>
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">如果您已经对Hammer很熟悉并且需要更实际的地图编辑帮助,请见[[:Category:Level Design|分类:关卡设计]].</div>


[[File:Hammer screen.jpg|right|200px]]
[[File:Hammer screen.jpg|right|200px]]


The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games.
[[Valve Hammer Editor]]是用来设计[[Source]]引擎下的游戏关卡的工具.


It can be used to:
它可以被用来:


* Create level architecture - geometry, texturing, and lighting.
* 创建关卡结构 - 几何, 纹理, 与照明等.
* Place [[model]]s ("props") created in 3D modeling packages.
* 放置3D模型包中创建的 [[model|模型]] ("props").
* Place [[Entity|entities]] for gameplay.
* 放置游戏 [[Entity|实体]].
* Script those entities with [[Inputs and Outputs]].
* 通过[[Inputs and Outputs|I/O关系]]编程这些实体.
* Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s.
* [[NPC]]建立[[Nodegraph|AI路点]].
* [[Hammer Run Map Normal|Compile and run]] game levels.
* [[Hammer Run Map Normal|编译并运行]]游戏地图.
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==Getting Started==
== 准备开始 ==
* '''[[Introduction to Editing]]''' - A introduction to the basic principles of map editing.
* '''[[Introduction to Editing|编辑介绍]]''' - 对基础地图编辑常识的介绍.
* '''[[Your First Map]]''' - How to create and run a simple map.
* '''[[Your First Map:zh-cn|创建你的第一张地图]]''' - 如何创建并运行一张简单的地图.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
* [[Hammer Viewports|Hammer视角]] - 如何操纵2D与3D视角.
<!--* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x&rarr;4.x).-->
<!--* [[Hammer What's New|最新消息]] - Valve Hammer Editor for Source (3.x&rarr;4.x)的新特性.-->


== Reference ==
== 相关 ==


* [[:Category:Hammer Menus|Menus]]
* [[:Category:Hammer Menus|目录]]
* [[:Category:Hammer Dialogs|Dialogs]]  
* [[:Category:Hammer Dialogs|对话框]]  
* [[:Category:Hammer Toolbars|Toolbars]]
* [[:Category:Hammer Toolbars|工具栏]]
* [[:Category:Hammer Tools|Tools]]
* [[:Category:Hammer Tools|工具]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
* [[Hammer Hotkey Reference|热键]]


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{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}}


==See also==
== 其他 ==


* [[:Category:Source SDK FAQ|Source SDK FAQ]]
* [[:Category:Source SDK FAQ|Source SDK FAQ]]
* [[:Category:Level Design FAQ|Level Design FAQ]]  
* [[:Category:Level Design FAQ|关卡设计 FAQ]]  
* [[Source Mapping Conversion]] (for users familiar with the HL1 tools)
* [[Source Mapping Conversion|Source地图的改变]] (为熟练使用HL1工具的用户)
* [[Source SDK Release Notes]]
* [[Source SDK Release Notes]]
* [[Wikipedia:Valve Hammer Editor]]
* [[Wikipedia:Valve Hammer Editor|维基百科:Valve Hammer Editor]]


{{category end}}
{{category end}}


[[Category:Level Design]]
[[Category:Level Design:zh-cn|分类:关卡设计]]
[[Category:Entry pages]]
[[Category:Entry pages|分类:申请页]]
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Revision as of 06:35, 31 January 2010

Template:Otherlang2

Hammer splash screen
如果您已经对Hammer很熟悉并且需要更实际的地图编辑帮助,请见分类:关卡设计.
Hammer screen.jpg

Valve Hammer Editor是用来设计Source引擎下的游戏关卡的工具.

它可以被用来:

准备开始

相关

其他

Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.