Category:Particle System: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Removed dup content)
Line 1: Line 1:
==Introduction==
==Introduction==
[[Particle System Overview|Introduction to Particle Systems]]
[[Particle System Overview|Introduction to Particle Systems]]
==Creation==
Particles must be added to the GAME\particles\particles_manifest.txt file. To make dx8-level fall backs for particle systems, if you have a file in your manifest, like "rockettrail.pcf" for example, if you make a file called "rockettrail_dx80.pcf", then it will be loaded instead of rockettrail.pcf on low-end machines.
* [[Animated Particles]]


==Particle Editor==
==Particle Editor==

Revision as of 19:34, 30 December 2008

Introduction

Introduction to Particle Systems

Particle Editor

The Particle Editor is an in game tool that comes with orangebox and higher engines. It allows particle systems to be created and changed and tested on the fly.

To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.

Components

Specialized Particle Systems

Application

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Particle System"

The following 76 pages are in this category, out of 76 total.