Category:Hammer: Difference between revisions
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==Hammer Reference== | ==Hammer Reference== | ||
* [[:Category:Hammer Menus|Menus]] - | * [[:Category:Hammer Menus|Menus]] - Referencia para los menus. | ||
* [[:Category:Hammer Dialogs| | * [[:Category:Hammer Dialogs|Dialogos]] - Referencia para cuadro de dialogos y opciones. | ||
* [[:Category:Hammer Toolbars| | * [[:Category:Hammer Toolbars|Barras de herramientas]] - Descripcion de barras de menus e iconos. | ||
* [[:Category:Hammer Tools| | * [[:Category:Hammer Tools|Herramientas]] - Uso de las herramientas suministradas con Hammer. | ||
* [[Hammer Hotkey Reference| | * [[Hammer Hotkey Reference|Referencia de combinaciones de teclas]] - Lista de combinaciones de teclado. | ||
{{category end}} | {{category end}} |
Revision as of 14:59, 9 November 2008
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Getting Started
See also
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Hammer Reference
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Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.