Category:Hammer: Difference between revisions
Jump to navigation
Jump to search
m (→Getting Farted) |
TomEdwards (talk | contribs) (added link to Category:Level Design. Not everyone coming through here will be looking for help with Hammer specifically.) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__<div style="margin:1em auto;width:25em;font-size:1.2em;font-style:italic;font-weight:bold;text-align:center;background:lightgray;border:2px solid black;padding:.2em;">If you're already familiar with Hammer and are looking for general mapping help, [[:Category:Level Design|skip to the Level Design category]]!</div> | ||
[[Image:Hammer splash.png]] | ---- | ||
[[Image:Hammer splash.png|center|Hammer's splash screen]] | |||
[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | [[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] |
Revision as of 10:41, 28 May 2007
If you're already familiar with Hammer and are looking for general mapping help, skip to the Level Design category!
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Getting Started
See Also
|
Hammer Reference
|
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.