Category:Hammer: Difference between revisions

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(added link to Category:Level Design. Not everyone coming through here will be looking for help with Hammer specifically.)
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__NOTOC__<div style="margin:1em auto;width:25em;font-size:1.2em;font-style:italic;font-weight:bold;text-align:center;background:lightgray;border:2px solid black;padding:.2em;">If you're already familiar with Hammer and are looking for general mapping help, [[:Category:Level Design|skip to the Level Design category]]!</div>
[[Image:Hammer splash.png]]{{clr}}<br>
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[[Image:Hammer splash.png|center|Hammer's splash screen]]


[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]]
[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]]

Revision as of 10:41, 28 May 2007

If you're already familiar with Hammer and are looking for general mapping help, skip to the Level Design category!


Hammer's splash screen
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Getting Started

See Also

Hammer Reference

  • Menus - Reference for the menus.
  • Dialogs - Reference for dialog boxes and options.
  • Toolbars - Description of toolbars and icons.
  • Tools - Usage of tools provided in Hammer.
  • Hotkey Reference - Listing of all keyboard shortcuts.

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Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.