Template:Hammer++ compatibility/strings: Difference between revisions
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{{Strings subpage | {{Strings subpage | ||
| number = | | number = 26 | ||
| en = | | en = 26 | ||
| hr = | | fi = 7 | ||
| ru = | | hr = 24 | ||
| ru = 18 | |||
| uk = 1 | | uk = 1 | ||
| vi = 8 | | vi = 8 | ||
| zh = 7 | | zh = 7 | ||
}} | }} | ||
<!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. --> | <!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. --> | ||
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* {{{{FULLPAGENAME}}|Game}} | * {{{{FULLPAGENAME}}|Game}} | ||
* {{{{FULLPAGENAME}}|Ver}} | * {{{{FULLPAGENAME}}|Ver}} | ||
* {{{{FULLPAGENAME}}|Engine branch}} | |||
== Game/tool notes == | == Game/tool notes == | ||
* {{{{FULLPAGENAME}}|Notes}} | * {{{{FULLPAGENAME}}|Notes}} | ||
Line 43: | Line 44: | ||
=== {{momentum|2}} === | === {{momentum|2}} === | ||
* {{{{FULLPAGENAME}}|momentum Notes}} | * {{{{FULLPAGENAME}}|momentum Notes}} | ||
=== {{sfm|2}} === | |||
* {{{{FULLPAGENAME}}|sfm Notes}} | |||
=== {{p2ce|2}} === | === {{p2ce|2}} === | ||
* {{{{FULLPAGENAME}}|p2ce Notes}} | * {{{{FULLPAGENAME}}|p2ce Notes}} | ||
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<onlyinclude>{{#switch:{{{1|}}} | <onlyinclude>{{#switch:{{{1|}}} | ||
|#default = {{Error|Unknown string used: {{{1}}} !}} | |||
| Game = {{#switch: {{pagelang}} | | Game = {{#switch: {{pagelang}} | ||
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| vi = Bản Hammer++ có thể dùng được | | vi = Bản Hammer++ có thể dùng được | ||
| zh = Hammer++ 版本 | | zh = Hammer++ 版本 | ||
}} | |||
| Engine branch = {{#switch: {{pagelang}} | |||
| #default = Engine branch (game) | |||
| hr = Grana pogona (igra) | |||
}} | }} | ||
Line 171: | Line 181: | ||
| momentum Notes = {{Confirm}} | | momentum Notes = {{Confirm}} | ||
| sfm Notes = {{#switch: {{pagelang}} | |||
| #default = Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]]. | |||
}} | |||
| tfbranch Notes = {{#switch: {{pagelang}} | | tfbranch Notes = {{#switch: {{pagelang}} | ||
| #default = {{Confirm}} | | #default = {{Confirm}} | ||
| vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ. }} | | vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ. | ||
}} | |||
| gmod Notes = {{#switch: {{language}} | | gmod Notes = {{#switch: {{language}} |
Revision as of 08:42, 7 March 2025
Number of strings:26
Approximate status of translation:
100%
26.92%
92.31%
69.23%
3.85%
30.77%
26.92%
Approximate status of translation:







Header
- Game
- Hammer++ Version
- Engine branch (game)
Game/tool notes
- Notes
- Retest using GMOD: Need retest using GMOD version.
Generic
- Install to game's
bin
folder normally.
Generic x64
- Install to game's
bin/x64
folder normally.
Alien Swarm
- Errors about reading particles, use mount.cfg to mount Alien Swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.Important:use func_details for your entire map as it will generate unwanted portals
Black Mesa
- Mod: Install to
Source SDK Base 2013 - Singleplayer's
bin
folder and add a game configuration pointing to the mod; theSource 2013 SP compilers generate BSPs that are compatible with
Source 2007.
- Steam: Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin
folder normally.
Half-Life Deathmatch: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin/x64
folder normally.
Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Left 4 Dead 2
- Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Mapbase
- Check out the issues below in the relevant subpage.
Momentum Mod
- [confirm]
Source Filmmaker
- Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's
bin
folder, but works when pointed to from another game.
Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer.
Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's sourcetest
folder to load assets;
Hammer++ will crash if placed inside Postal 3's bin
folder.
Hunt Down the Freeman
- This build uses
Source 2013 Multiplayer to reduce map size.
TeamSpen's Hammer Addons
Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Titanfall
- [confirm]
Team Fortress 2 Classic
Jabroni Brawl: Episode 3
- Install to game's
bin/win32
folder normally.[confirm]
FGD must be modified to replace soundscape and sky KVs with string.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to useH++ alongside the native CSGO version, to take advantage of newer features like Propper++.
Unknown string used: {{{1}}} !