VScript: Difference between revisions
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{{src13mp|4|nt=sdkshort|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) | {{src13mp|4|nt=sdkshort|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) | ||
:All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | |||
:[[Source SDK Base 2013/Scripting/VScript Examples|Script Examples]] | :[[Source SDK Base 2013/Scripting/VScript Examples|Script Examples]] | ||
Revision as of 12:59, 23 February 2025
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python
|
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)