VScript: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (→Implementations: indent) |
No edit summary |
||
Line 20: | Line 20: | ||
:{{tf2|4}} | :{{tf2|4}} | ||
::[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | ::[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | ||
::[[Team Fortress 2/Scripting/VScript Examples|Script Examples]] | |||
::[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | |||
:{{css|4}} | :{{css|4}} | ||
::[[Counter-Strike: Source/Scripting/VScript Examples|Script Examples]] | |||
::[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | ::[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | ||
::[[ | |||
:{{dods|4}} | |||
::[[Day of Defeat: Source/Scripting/Game Events|Game Events]] | |||
:{{hl2dm|4}} | |||
::[[Half-Life 2: Deathmatch/Scripting/Game Events|Game Events]] | |||
{{l4d2|4}} | {{l4d2|4}} |
Revision as of 08:27, 23 February 2025
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
Todo: All of these games runs on same branch as
![]()
|
Lua
|
Python
|
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)