Source 2/Docs/Level Design: Difference between revisions
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== Working with Legacy == | == Working with Legacy == | ||
* [[Source 2/Docs/Level Design/Maps Workshop|Maps Workshop]] | * [[Source 2/Docs/Level Design/Maps Workshop|Maps Workshop]] ‒ Port maps and assets over to {{cs2|1}}. | ||
** [[Source 2/Docs/Level Design/Import Tool Documentation|Import Tool Documentation]] | ** [[Source 2/Docs/Level Design/Import Tool Documentation|Import Tool Documentation]] ‒ Import the contents of the Source 1 map using a Python script. | ||
** [[Source 2/Docs/Level Design/Post Import Fixup steps|Post Import Fixup steps]] | ** [[Source 2/Docs/Level Design/Post Import Fixup steps|Post Import Fixup steps]] ‒ Tips for fixing skyboxes, cleaning up meshes and converting cubemaps. | ||
== General == | == General == |
Revision as of 04:37, 17 September 2025
Welcome to Source 2 Level Editing.
This page contains articles relating specifically to level design for Source 2.
Getting started with Hammer Editor
Working with Legacy
General |
Other EnginesSpecific GamesHalf-Life: Alyx
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