Tool textures (Source)/Third-party games: Difference between revisions
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{{Todo|{{gmod}} has multiple clip textures with different [[surfaceprop]].}} | |||
[[Tool textures]] are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in [[Hammer]] by using "tools\" as a filter in the [[Hammer Texture Browser|texture browser]]. | [[Tool textures]] are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in [[Hammer]] by using "tools\" as a filter in the [[Hammer Texture Browser|texture browser]]. | ||
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=== Clips - Garry's Mod === | |||
These tool textures are only available in Garry's Mod. | |||
{{Todo|See {{path|garrysmod_dir.vpk/materials/tools}}. GMOD has multiple clip textures with different [[surfaceprop]].}} | |||
== Sky and Fog == | == Sky and Fog == |
Revision as of 10:19, 31 January 2025


If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.


Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks.
- Tool textures (GoldSrc) - Tool textures available in all GoldSrc engine games.
- Tool textures (Source) - Tool textures available in all Source engine games.
- Tool textures (Source - Third-party) - Tool textures available in third-party Source engine games.
- Tool textures (Source 2) - Tool textures available in all Source 2 engine games.

Remember to check for any notes left by the tagger at this article's talk page.


Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser.
Anyone can make their very own tool texture, by utilizing available Material Map Compile Flags, such as %compilenonsolid 1, %compileDetail 1 and %compilenodraw 1 for a tool texture which is not solid, does not cut visleafs and is invisible.
A %tooltexture may also be set, which is only to be seen in Hammer's texture browser, while the $basetexture is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work.
This page contains tool textures which can be found on third-party Source games only.






For example, have Clip for both teams, Player Clip for survivors and NPC Clip for infected; however, it also has func_playerinfected_clip just for player controlled infected.
General
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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No | No | Yes | No | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
![]() |
Non-Solid |
No | Yes | Yes | Yes | No | No | No | No | ![]() Useful as a utility texture, like buttons you should be able to clip into. |
![]() |
No | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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Invisible |
No | No | No | No | Yes | Yes | Yes | N/A | ![]() |
![]() |
Noshadow |
No | No | Yes | Yes | Yes | Yes | Yes | N/A | ![]() |
![]() |
No | No | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
![]() |
Yes | No | No | No | No | No | No | No | ![]() | |
![]() |
Yes | No | No | No | No | No | No | No | ![]() | |
![]() |
Yes | No | No | No | No | No | No | No | ![]() | |
![]() |
No | No | No | No | Yes | Yes | Yes | No | ![]() | |
![]() |
No | No | No | No | Yes | Yes | Yes | No | ![]() |
Optimization
There are currently no third-party games shipped with different or new tool textures for optimization.
Clips
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | No | No | No | Yes | No | No | ![]() | |
![]() |
No | No | Yes | No | Yes | Yes | Yes | No | ![]() | |
![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Todo: Figure out ![]() | |
![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Todo: Figure out ![]() |
Clips - Garry's Mod
These tool textures are only available in Garry's Mod.

garrysmod_dir.vpk/materials/tools
. GMOD has multiple clip textures with different surfaceprop.Sky and Fog
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
NoLight |
No | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() ![]() |
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (Marks) |
![]() | |
![]() |
Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
![]() |
Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
![]() |
No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
![]() |
No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
![]() |
Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() |