Source 2/Docs/Level Design: Difference between revisions
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m (Added the "Welcome to Source 2 Level Editing". For context, the Source and GoldSrc level design pages have this aswell. Mind as well be consistent with it.) |
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* [[Dota 2 Workshop Tools/Level Design/Mesh Entities|Mesh Entities]] | * [[Dota 2 Workshop Tools/Level Design/Mesh Entities|Mesh Entities]] | ||
* [[Counter-Strike_2_Workshop_Tools/Level_Design/Lighting|Lighting]] | * [[Counter-Strike_2_Workshop_Tools/Level_Design/Lighting|Lighting]] | ||
* [[ | * [[Source 2/Docs/Level Design/Visibility|Visibility]] | ||
* [[Counter-Strike_2_Workshop_Tools/Addon_Sounds|Addon Sounds]] | * [[Counter-Strike_2_Workshop_Tools/Addon_Sounds|Addon Sounds]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Level Design/3D Skybox Creation|3D Skybox Creation]] | * [[Half-Life:_Alyx_Workshop_Tools/Level Design/3D Skybox Creation|3D Skybox Creation]] |
Revision as of 22:25, 8 February 2025
Welcome to Source 2 Level Editing.
This page contains articles relating specifically to level design for Source 2.
Getting started with Hammer Editor
Working with Legacy
General |
Other EnginesSpecific Games
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