Cs team manager: Difference between revisions

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(Doing what was done in cs_ragdoll. If only a "the" could be added if the string "Game series" is caught)
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}
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{{ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{this is a|point entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{PreservedEnt|cs_team_manager}}
{{PreservedEnt|cs_team_manager}}
{{warning|Killing this entity crashes the game.}}
{{warning|Killing this entity crashes the game.}}


==See also==
== See also ==
* {{ent|terror_gamerules}}
* {{ent|terror_gamerules}}
* {{ent|terror_player_manager}}
* {{ent|terror_player_manager}}

Revision as of 04:20, 29 April 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

cs_team_manager is a logical entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity crashes the game.

See also