Half-Life 2: Deathmatch: Difference between revisions
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|title = Half-Life 2: Deathmatch | |title = Half-Life 2: Deathmatch | ||
|image = Software_Cover_-_Half-Life_2_Deathmatch.jpg | |image = Software_Cover_-_Half-Life_2_Deathmatch.jpg | ||
|developer = | |developer = [[Valve Corporation]] | ||
|publisher = | |publisher = Valve Corporation | ||
|series = [[Half-Life series]] | |series = [[Half-Life series]] | ||
|releasedates = 30 November 2004 | |releasedates = 30 November 2004 | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|mode = {{w|icon=0|Multiplayer video game|Multiplayer}} | |mode = {{w|icon=0|Multiplayer video game|Multiplayer}} | ||
|platform = {{w|icon=0|Windows|Windows}}, | |platform = {{w|icon=0|Windows|Windows}}, {{w|icon=0|macOS|macOS}}, {{w|icon=0|Linux|Linux}} | ||
|engine = {{source|4.1}} | |engine = {{source|4.1}} ({{Src13mp|1|nt=1}}) | ||
|appid = 320 | |appid = 320 | ||
|codelang = C++ | |codelang = C++ | ||
|modsupport = Yes (<code>custom</code> folder and <code>sourcemods</code>) | |modsupport = Yes (<code>custom</code> folder and <code>sourcemods</code>) | ||
|sdk = Yes | |sdk = Yes | ||
|distribution = Steam | |distribution = Steam | ||
|links = {{gamebanana|https://gamebanana.com/games/5}}<br>{{Steam store|app/320|Steam page}} | |links = {{gamebanana|https://gamebanana.com/games/5}}<br>{{Steam store|app/320|Steam page}} |
Revision as of 03:03, 8 August 2024
custom
folder and sourcemods
) Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards.
Limitations/Bugs




Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
Official maps
Half-Life 2: Deathmatch has the following official maps included:
Weapons
Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).
Dedicated server
Notes
Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon at maps like dm_lockdown. This is unlike Half-Life 2.
Players can't collect wooden planks after destroying wooden boxes. This is unlike Half-Life 2.
See also
External links
- Half-Life 2: Deathmatch on the Combine OverWiki
- TSGK Forum Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
- Half-Life 2: Deathmatch University Rus - (Archived) Russian HL2:DM community
- Half-Life 2: Deathmatch Oldschool Community - (Archived) HL2:DM Cups and Leagues
GoldSrc
Half-Life (also on
PS2) •
Half-Life: Further Data •
Half-Life: Uplink •
Half-Life: Opposing Force •
Half-Life: Blue Shift •
Half-Life: Decay (only in
PS2) •
Deathmatch Classic
Source
Source 2
Related