PBR (Strata shader): Difference between revisions
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Revision as of 08:41, 12 July 2024
PBR  is a   Pixel shader  available in  Strata Source.
 Strata Source.
 Warning:
Warning:
- The {{{game}}}parameter is inconsistent with the name defined by the {{Strata}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toStrata Source.
 If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
 It uses many different texture maps to create a more accurate simulation of light.  Strata Source uses a modified version of Thexa4's PBR shader, which is capable of rendering lightmaps on brushes. It can be used on both brushes and models.
 Strata Source uses a modified version of Thexa4's PBR shader, which is capable of rendering lightmaps on brushes. It can be used on both brushes and models.
 Note:Similar unrelated PBR-based shaders are also used in
Note:Similar unrelated PBR-based shaders are also used in  Titanfall branch and
 Titanfall branch and  Source 2.
 Source 2.Supported Parameters
Basics
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
$model
 Paint
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumpframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration


























