Counter-Strike 2 Workshop Tools/Modeling: Difference between revisions
Jump to navigation
Jump to search
m (Nesciuse moved page Counter-Strike 2 Workshop Tools/Modeling/en to Counter-Strike 2 Workshop Tools/Modeling without leaving a redirect: Move en subpage to basepage) |
No edit summary |
||
Line 24: | Line 24: | ||
* [[Cloth Simulation]] | * [[Cloth Simulation]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Models|.MDL Importer]] | * [[Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Models|.MDL Importer]] | ||
== Blender == | |||
* [[Source 2/Docs/Modeling/Blending materials on a model using Blender|Blending materials on a model using Blender]] | |||
== Supported model formats == | == Supported model formats == |
Revision as of 12:54, 10 September 2025
Counter-Strike 2 ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Getting started
- Model Creation
- ModelDoc Editor
- Viewing Models
- Common ModelDoc Nodes
- Basic Box Model
- Simple Static Prop
- Physics Prop
- Custom Character Basics
- Model Troubleshooting
Advanced features
- Jointed Physics Prop
- Material Groups
- LODs
- Breakable Props
- Advanced Breakable Props
- Houdini Vertex Animation Export
- Animgraph
- Cloth Simulation
- .MDL Importer
Blender
Supported model formats