This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Counter-Strike 2 Workshop Tools/Modeling: Difference between revisions

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* [[Cloth Simulation]]
* [[Cloth Simulation]]
* [[Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Models|.MDL Importer]]
* [[Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Models|.MDL Importer]]
== Blender ==
* [[Source 2/Docs/Modeling/Blending materials on a model using Blender|Blending materials on a model using Blender]]


== Supported model formats ==
== Supported model formats ==

Revision as of 12:54, 10 September 2025

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Counter-Strike 2 ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.

Getting started

Advanced features

Blender

Supported model formats