Category:Non-internal entities: Difference between revisions

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{{misleading|section}}
A '''non-internal''' entity is not processed by [[VBSP]] and remains as a separate entity.  
A '''Non-Internal entity''' is when there is no entity in the FGD by default. an FGD tells {{hammer|4.1}} what entities exist in the engine, and what keyvalues, inputs, outputs, and flags they have.<br>If information for an [[entity]] is missing from an FGD, it can be manually added through Hammer without it. FGD info is not ''required'' to use anything, but it does help make the mapping process much simpler.<br>''See [[Non-FGD features]] for more info''.
 
These are typically interactive objects or characters that the player can interact with or that affect gameplay.


See also [[:Category:Internal entities]].
See also [[:Category:Internal entities]].


[[Category:Entities by internality]]
[[Category:Entities by internality]]

Revision as of 14:50, 16 August 2024

A non-internal entity is not processed by VBSP and remains as a separate entity.

These are typically interactive objects or characters that the player can interact with or that affect gameplay.

See also Category:Internal entities.