Zh/Left 4 Dead 2 Level Creation: Difference between revisions
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{{langsp|title=求生之路2关卡创建指南}} | {{langsp|title=求生之路2关卡创建指南}} | ||
{{l4d2}} 此页面包含与[[Left 4 Dead 2 | {{l4d2}} 此页面包含与[[Left 4 Dead 2|求生之路2]][[Level Design|关卡设计]]相关的文章。 | ||
有关[[Left 4 Dead|求生之路1]]的关卡创建文章,请参阅 [[Left 4 Dead Level Creation]]。 | 有关[[Left 4 Dead|求生之路1]]的关卡创建文章,请参阅 [[Left 4 Dead Level Creation]]。 | ||
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== 开始 == | == 开始 == | ||
* [[ | * [[Left 4 Dead 2 Authoring Tools/zh|下载并安装做图工具]] | ||
* {{l4d}} '''[[L4D Level Design Basics Tutorial | * {{l4d}} '''[[L4D Level Design Basics Tutorial/zh|一代地图制作基础教程(与二代通用)]]''' | ||
* {{l4d2}} '''[[L4D2 Level Design | * {{l4d2}} '''[[L4D2 Level Design/zh|二代地图制作基础教程]]''' | ||
* '''[[Optimization (level design)|做完地图后的优化工作]]''' | * '''[[Optimization (level design)|做完地图后的优化工作]]''' | ||
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== 设计理论 == | == 设计理论 == | ||
* [[Left 4 Dictionary | * [[Left 4 Dictionary/zh|The Left 4 Dictionary|词典]] | ||
* [[Left 4 Dead Design Theory|设计理论]] | * [[Left 4 Dead Design Theory|设计理论]] | ||
== 地图和构造元素 == | == 地图和构造元素 == | ||
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D Level Design/Versus Maps:zh-cn#让感染者梯子可见|感染者专用梯子]] | * [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D Level Design:zh-cn/Versus Maps:zh-cn#让感染者梯子可见|感染者专用梯子]] | ||
* [[L4D Level Design/Checkpoints:zh-cn|检查点和安全室]] | * [[L4D Level Design:zh-cn/Checkpoints:zh-cn|检查点和安全室]] | ||
* [[L4D Level Design/Elevators:zh-cn|电梯]] | [[Sorting out navigation flow#Elevators|电梯和导航网格]] | * [[L4D Level Design:zh-cn/Elevators:zh-cn|电梯]] | [[Sorting out navigation flow#Elevators|电梯和导航网格]] | ||
* [[L4D Level Design/Panic Events:zh-cn|恐慌事件]] | * [[L4D Level Design:zh-cn/Panic Events:zh-cn|恐慌事件]] | ||
* [[L4D Level Design/Breakable Walls:zh-cn|可打破的墙壁]] | [[L4D Level Design/Versus Maps:zh-cn#为易碎墙提供可见提示|可打破墙壁上的提示阴影]] | * [[L4D Level Design:zh-cn/Breakable Walls:zh-cn|可打破的墙壁]] | [[L4D Level Design:zh-cn/Versus Maps:zh-cn#为易碎墙提供可见提示|可打破墙壁上的提示阴影]] | ||
* 救援关 | * 救援关 | ||
: [[L4D Level Design/Finale Events Part 1:zh-cn|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale | : [[L4D Level Design:zh-cn/Finale Events Part 1:zh-cn|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale/zh|长途救援关]] | [[L4D2 Level Design/Scavenge Finale/zh|清道夫救援关]] | [[L4D2 Level Design/Custom Finale/zh|自定义救援关]] | [[L4D2 Level Design/Custom Finale/zh#牺牲结局|牺牲救援关]] | ||
* [[L4D Level Design/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]] | * [[L4D Level Design:zh-cn/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]] | ||
* [[Fog_volume:zh-cn|Cinematic Effects|电影效果]] | * [[Fog_volume:zh-cn|Cinematic Effects|电影效果]] | ||
: [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color | : [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color Correction/zh|色彩校正]] | ||
* [[L4D2 Level Design/Legacy Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认) | * [[L4D2 Level Design/Legacy Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认) | ||
* [[L4D2 Level Design/VMF Instances | * [[L4D2 Level Design/VMF Instances/zh|VMF 实例]] | ||
* [[L4D2 Level Design/Weapon and Item Spawning | * [[L4D2 Level Design/Weapon and Item Spawning/zh|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|一代机枪]] | [[prop_mounted_machine_gun|二代机枪]] | ||
* [[L4D2 Level Design/Director Queries | * [[L4D2 Level Design/Director Queries/zh|导演查询机制|logic_director_query实体的应用]] | ||
* [[L4D2 Level Design/Wandering Witch | * [[L4D2 Level Design/Wandering Witch/zh|游荡的 Witch]] | [[L4D2 Level Design/Witch_Bride|新娘 Witch]] | ||
* [[L4D2 Level Design/Instructor Hints | * [[L4D2 Level Design/Instructor Hints/zh|提示信息]] | ||
* [[L4D2 Level Design/Boss Prohibition | * [[L4D2 Level Design/Boss Prohibition/zh|禁止 Tank 和 Witch 生成]] | ||
* [[L4D2 Level Design/Hard Rain | * [[L4D2 Level Design/Hard Rain/zh|暴风骤雨中的暴风雨效果]] | ||
* [[L4D2 Level Design/Foot Lockers|储物柜]] | * [[L4D2 Level Design/Foot Lockers|储物柜]] | ||
* [[L4D2 Level Design/Choreographed Scenes|情景对话]] | [[info_remarkable|人物备注(对话)]] | * [[L4D2 Level Design/Choreographed Scenes|情景对话]] | [[info_remarkable|人物备注(对话)]] | ||
* [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[ | * [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2 Mission Files/zh#基本的任务文件|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info director/zh|强制至生还者位置]] | ||
* [[L4D2 Vscripts | * [[L4D2 Vscripts/zh|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]''' | ||
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[Left 4 Dead 2/Script Functions|脚本编写 API]] | : 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[Left 4 Dead 2/Script Functions|脚本编写 API]] | ||
*[[L4D2 EMS/Intro|扩展突变系统]] | *[[L4D2 EMS/Intro|扩展突变系统]] | ||
* [[ | * [[L4D2 Mission Files/zh#可返程的地图|可重返的地图]],如《暴风骤雨》所见。 | ||
=== 游戏模式 === | === 游戏模式 === | ||
* [[L4D Level Design/ | * [[L4D Level Design:zh-cn/Versus Maps:zh-cn|对抗模式]] | ||
* [[Survival Gametype (L4D):zh-cn|生还者模式]] | * [[Survival Gametype (L4D):zh-cn|生还者模式]] | ||
* [[L4D2 Level Design/Scavenge Maps | * [[L4D2 Level Design/Scavenge Maps/zh|清道夫模式]] | ||
* [[Mutation Gametype (L4D2)|突变模式]] | * [[Mutation Gametype (L4D2)|突变模式]] | ||
* [[L4D2 Level Design/Multi- | * [[L4D2 Level Design/Multi-Gamemode Support/zh|多游戏模式支持]] | ||
=== 自制游戏元素 === | === 自制游戏元素 === | ||
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** 完成你的自制地图后的打包要素 | ** 完成你的自制地图后的打包要素 | ||
::[[L4D2 Campaign Add-on Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2 Campaign Add-on Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|地图结束背景]] | ::[[L4D2 Campaign Add-on Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2 Campaign Add-on Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|地图结束背景]] | ||
:* [[ | :* [[L4D2 Mission Files/zh|Mission 文件]] | ||
:: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]] | :: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]] | ||
:* [[L4D2 Campaign Add-on Tutorial#Packaging_and_shipping|打包(为 VPK)]] | :* [[L4D2 Campaign Add-on Tutorial#Packaging_and_shipping|打包(为 VPK)]] | ||
:* [[L4D2 Campaign Add-on Tutorial#Compression|压缩]] | :* [[L4D2 Campaign Add-on Tutorial#Compression|压缩]] | ||
* 上传 / 发布 | * 上传 / 发布 | ||
* [[L4D2 Level Design/Add- | * [[L4D2 Level Design/Add-on Notes/zh|附加组件备注 (L4D2)]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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* [[List of L4D2 Cvars|求生之路2之控制台命令列表]] | * [[List of L4D2 Cvars|求生之路2之控制台命令列表]] | ||
* [[List of L4D2 Entities|求生之路2之实体列表]] | * [[List of L4D2 Entities|求生之路2之实体列表]] | ||
* [[List of L4D2 Instructor Messages | * [[List of L4D2 Instructor Messages/zh|求生之路2之提示信息列表]] | ||
* [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]] | * [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]] | ||
* [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]] | * [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]] | ||
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* [[L4D2 Gamemodes File|求生之路2游戏模式文件]] | * [[L4D2 Gamemodes File|求生之路2游戏模式文件]] | ||
* [[Expert_compile_mode|高级编译模式]] | * [[Expert_compile_mode|高级编译模式]] | ||
: [[VBSP | : [[VBSP/zh|VBSP]] | [[VVIS]] | [[VRAD]] | ||
== 导航网格 == | == 导航网格 == | ||
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===求生之路系列=== | ===求生之路系列=== | ||
* 基本导航编辑 | * 基本导航编辑 | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#生成新的导航网格|生成]] | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#导航区域选择|选择]] | ||
** '''[[L4D Level Design/Nav Meshes | ** '''[[L4D Level Design/Nav Meshes/zh#导航设置文件|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]''' | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#拆分导航区域|切分]] | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#添加属性|添加属性]] | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#删除导航区域|删除]] | ||
** '''[[L4D Level Design/Nav Meshes | ** '''[[L4D Level Design/Nav Meshes/zh#分析导航网格|分析]]''' | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#添加导航到梯子|梯子]] | [[L4D Level Design:zh-cn/Level Standards:zh-cn#创建感染者专用的梯子|感染者专用梯子]] | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#连接导航区域|连接]] | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#绘制你自己的导航区域|绘制你自己的导航区域]] | ||
** [[L4D Level Design/Nav Meshes | ** [[L4D Level Design/Nav Meshes/zh#绘制导航时对齐网格|对齐网格]] | ||
** [[L4D Level Design/ | ** [[L4D Level Design:zh-cn/Clip Brushes:zh-cn#导航阻挡器|导航阻挡器]] | ||
** [[L4D Level Design/ | ** [[L4D Level Design:zh-cn/Panic Events:zh-cn#标记导航|恐慌事件]] | ||
** [[L4D Level Design/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]] | ** [[L4D Level Design:zh-cn/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]] | ||
** [[L4D Level Design/Breakable Walls:zh-cn#更新导航|可打破的墙壁]] | ** [[L4D Level Design:zh-cn/Breakable Walls:zh-cn#更新导航|可打破的墙壁]] | ||
** '''[[L4D Level Design/Nav Flow | ** '''[[L4D Level Design/Nav Flow/zh|导航流]]''' | ||
** [[L4D Level Design/Finale Events Part 1:zh-cn|救援关]]和[[L4D Level Design/Finale Events Part 2:zh-cn#更新导航|逃离载具]] | ** [[L4D Level Design:zh-cn/Finale Events Part 1:zh-cn|救援关]]和[[L4D Level Design:zh-cn/Finale Events Part 2:zh-cn#更新导航|逃离载具]] | ||
* 高级导航编辑 | * 高级导航编辑 | ||
** [[L4D Level Design/Advanced Nav Editing | ** [[L4D Level Design/Advanced Nav Editing/zh#使用OBSCURED属性|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]''' | ||
** [[L4D Level Design/Advanced Nav Editing | ** [[L4D Level Design/Advanced Nav Editing/zh#平铺绘制的导航网格到置换表层|置换表层]] | ||
** [[L4D Level Design/Advanced Nav Editing | ** [[L4D Level Design/Advanced Nav Editing/zh#在两个现有的导航区域之间创建导航区域|切分]] | ||
** [[L4D Level Design/Advanced Nav Editing | ** [[L4D Level Design/Advanced Nav Editing/zh#合并导航区域|合并]] | ||
** [[L4D Level Design/Advanced Nav Editing | ** [[L4D Level Design/Advanced Nav Editing/zh#手动升高/降低导航区域|升高和降低导航网格]] | ||
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]] | ** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]] | ||
** 导航 GUI | ** 导航 GUI | ||
** 雾 | ** 雾 | ||
** [[L4D Level Design/Advanced Nav Editing | ** [[L4D Level Design/Advanced Nav Editing/zh#发现你的导航网格的问题所在|问题报告]] | ||
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]] | ** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]] | ||
** [[Sorting out navigation flow|整理网格路程]] | ** [[Sorting out navigation flow|整理网格路程]] | ||
* 参考 | * 参考 | ||
** [[List of L4D Series Nav Mesh Attributes | ** [[List of L4D Series Nav Mesh Attributes/zh|求生之路1&2之导航属性列表]] | ||
== 其他资源 == | == 其他资源 == |
Revision as of 11:31, 4 July 2024
有关求生之路1的关卡创建文章,请参阅 Left 4 Dead Level Creation。