Volumetric lighting: Difference between revisions
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{{TODO|Document different textures and models that can be used to fake volumetric lighting}} | |||
== See also == | == See also == |
Revision as of 11:10, 16 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Todo: alien swarm deferred
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Todo: hl alyx
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Native Support
Source
Source 2
Game | Supports |
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YES |
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YES |
Todo: Document different textures and models that can be used to fake volumetric lighting