Volumetric lighting: Difference between revisions
		
		
		
		
		
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{{TODO|Document different textures and models that can be used to fake volumetric lighting}}  | |||
== See also ==  | == See also ==  | ||
Revision as of 10:10, 16 January 2024
Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only 
 Valve-made software running on 
 Source that supports Volumetric Lighting is 
 Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of 
 Source 2 have support for Volumetric lighting by default
Media
Todo: alien swarm deferred 
 | 
Todo: hl alyx 
 | 
Native Support
 Source
 Source 2
| Game | Supports | 
|---|---|
| YES | |
| YES | 
Todo: Document different textures and models that can be used to fake volumetric lighting