Faceposer: Difference between revisions
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Note:To use Faceposer with your own 2013-based mod, you'll need to set the VPROJECT environment variable to the game directory of your mod.
Note:All imported audio should be encoded as 4-bit ADPCM WAV or 16-bit PCM WAV. The sampling rate can either be 11025 Hz, 22050 Hz, or 44100 Hz.
AaronRules5 (talk | contribs) (cleaned up some stuff. if you know a solution for issue #3 or #4, please lmk! :^)) |
AaronRules5 (talk | contribs) (added more issues / edited some things. if you're concerned at all about the materialsystem.dll replacement I have linked, contact me on discord and i can explain to you what changes i made to it / how you can make one yourself.) |
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* Faceposer has missing icons for the Play / Stop / Pause buttons. To fix this, extract [http://steamreview.org/external/vdc/faceposer-icons.zip this] to your SDK's bin folder. | * Faceposer has missing icons for the Play / Stop / Pause buttons. To fix this, extract [http://steamreview.org/external/vdc/faceposer-icons.zip this] to your SDK's bin folder. | ||
* The Phoneme Extractor is broken by default. This can be fixed by using the [[Phoneme_Tool#Using_Lipsinc_Speech_API|Lipsinc Speech API]] instead of the default Microsoft Speech API. | * The Phoneme Extractor is broken by default. This can be fixed by using the [[Phoneme_Tool#Using_Lipsinc_Speech_API|Lipsinc Speech API]] instead of the default Microsoft Speech API. | ||
* | * The Textured Render view only displays missing textures. Try using Smoothshaded or Flatshaded instead. | ||
* If your mod uses custom shaders, Faceposer will fail to render any materials that use them when it's launched via VPROJECT. | * If your mod uses custom shaders, Faceposer will fail to render any materials that use them when it's launched via VPROJECT. Launching Faceposer with the {{code|-game}} parameter seems to fix this. (Why?) | ||
* | * Faceposer has some trouble loading debug materials, and will spam the Output window constantly when it uses them. This can cause the program to stutter quite a bit. You can try replacing your MaterialSystem.dll with [https://drive.google.com/file/d/13m2JCA3kBFJqQRuGoWfw1Jn7ilXtLIVJ/view?usp=sharing this] to silence these logs. | ||
* If models | * The program will also, in semi-rare cases, spam the Output window with {{code|Invalid controller index}}, and eventually crash. It is unknown what exactly causes this. | ||
* If models fail to load, or Faceposer is no longer starting, try deleting the {{path|HKEY_CURRENT_USER\Software\Valve\faceposer|icon=reg}} registry key, and delete the {{path|hlfaceposer|rf|icon=file}} file inside your SDK's bin folder. | |||
* Similar to [[Half-Life_Model_Viewer#Issues|HLMV]], opening folders inside of the "Load model..." browser will give you an error if said folder only exists within a VPK. | |||
{{SDKTools}} | {{SDKTools}} |
Revision as of 00:51, 2 December 2023
Faceposer is the SDK tool used to produce choreographed sequences for the Source engine. It can create facial expressions (including lip-syncing), manage skeletal animations, the position of actors in the world, and any map triggers that need to be fired during a scene.
- See Choreography creation for a step-by step guide to creating choreography in the Source engine.
- See Faceposer reference for a quick-reference guide to the different parts of the Faceposer interface.


Issues
- Faceposer has missing icons for the Play / Stop / Pause buttons. To fix this, extract this to your SDK's bin folder.
- The Phoneme Extractor is broken by default. This can be fixed by using the Lipsinc Speech API instead of the default Microsoft Speech API.
- The Textured Render view only displays missing textures. Try using Smoothshaded or Flatshaded instead.
- If your mod uses custom shaders, Faceposer will fail to render any materials that use them when it's launched via VPROJECT. Launching Faceposer with the -game parameter seems to fix this. (Why?)
- Faceposer has some trouble loading debug materials, and will spam the Output window constantly when it uses them. This can cause the program to stutter quite a bit. You can try replacing your MaterialSystem.dll with this to silence these logs.
- The program will also, in semi-rare cases, spam the Output window with Invalid controller index, and eventually crash. It is unknown what exactly causes this.
- If models fail to load, or Faceposer is no longer starting, try deleting the
HKEY_CURRENT_USER\Software\Valve\faceposer
registry key, and delete thehlfaceposer.rf
file inside your SDK's bin folder. - Similar to HLMV, opening folders inside of the "Load model..." browser will give you an error if said folder only exists within a VPK.
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