Category:Hammer: Difference between revisions
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* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x). | * [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x). | ||
==See | ==See Also== | ||
* [[Source SDK FAQ]] | * [[Source SDK FAQ]] - Information to help solve some common problems. | ||
* [[Source Mapping Conversion]] | * [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools. | ||
* [[Source SDK Release Notes]] | * [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK. | ||
* [[Wikipedia:Valve Hammer Editor | * [[Wikipedia:Valve Hammer Editor]] | ||
{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} |
Revision as of 01:21, 30 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Getting Started
See Also
|
Hammer Reference
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Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.