Category:Hammer: Difference between revisions
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The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games. | The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games. | ||
It can be used for: | |||
* Creating level architecture | * Creating level architecture - geometry, texturing, and lighting. | ||
* Placing models (props) created in 3D modeling packages, such as [[XSI]]. | * Placing models (props) created in 3D modeling packages, such as [[XSI]]. | ||
* Placing [[Entity | * Placing [[Entity|entities]] for gameplay. | ||
* Scripting gameplay entities with [[Inputs and Outputs]]. | * Scripting gameplay entities with [[Inputs and Outputs]]. | ||
* Adding [[:category:AI|AI navigation]] | * Adding [[:category:AI|AI navigation]] nodes for [[NPC]]s. | ||
* [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}<br> | * [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}<br> | ||
Line 32: | Line 32: | ||
==Hammer Reference== | ==Hammer Reference== | ||
* [[:Category:Hammer Menus|Menus]] | * [[:Category:Hammer Menus|Menus]] - Reference for the menus. | ||
* [[:Category:Hammer Dialogs|Dialogs]] - Reference for dialog boxes and options. | |||
* [[:Category:Hammer Toolbars|Toolbars]] - Description of toolbars and icons. | |||
* [[:Category:Hammer Tools|Tools]] - Usage of tools provided in Hammer. | |||
* [[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts. | |||
* [[:Category:Hammer Dialogs|Dialogs]] | |||
* [[:Category:Hammer Toolbars|Toolbars]] | |||
* [[:Category:Hammer Tools|Tools]] | |||
* [[Hammer Hotkey Reference|Hotkey Reference]] | |||
{{category end}} | {{category end}} | ||
{{CategoryRedirect}} | {{CategoryRedirect}} | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 01:08, 30 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Getting Started
See also
|
Hammer Reference
|
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.