Category:Hammer: Difference between revisions
		
		
		
		
		
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The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games.  | The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games.  | ||
It can be used for:  | |||
* Creating level architecture   | * Creating level architecture - geometry, texturing, and lighting.  | ||
* Placing models (props) created in 3D modeling packages, such as [[XSI]].  | * Placing models (props) created in 3D modeling packages, such as [[XSI]].  | ||
* Placing [[Entity   | * Placing [[Entity|entities]] for gameplay.  | ||
* Scripting gameplay entities with [[Inputs and Outputs]].  | * Scripting gameplay entities with [[Inputs and Outputs]].  | ||
* Adding [[:category:AI|AI navigation]]   | * Adding [[:category:AI|AI navigation]] nodes for [[NPC]]s.  | ||
* [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}<br>  | * [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}<br>  | ||
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==Hammer Reference==  | ==Hammer Reference==  | ||
* [[:Category:Hammer Menus|Menus]]   | * [[:Category:Hammer Menus|Menus]] - Reference for the menus.  | ||
* [[:Category:Hammer Dialogs|Dialogs]] - Reference for dialog boxes and options.  | |||
* [[:Category:Hammer Toolbars|Toolbars]] - Description of toolbars and icons.  | |||
* [[:Category:Hammer Tools|Tools]] - Usage of tools provided in Hammer.  | |||
* [[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts.  | |||
* [[:Category:Hammer Dialogs|Dialogs]]   | |||
* [[:Category:Hammer Toolbars|Toolbars]]   | |||
* [[:Category:Hammer Tools|Tools]]   | |||
* [[Hammer Hotkey Reference|Hotkey Reference]]   | |||
{{category end}}  | {{category end}}  | ||
{{CategoryRedirect}}  | {{CategoryRedirect}}  | ||
[[Category:Level Design]]  | [[Category:Level Design]]  | ||
Revision as of 00:08, 30 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
 - Placing models (props) created in 3D modeling packages, such as XSI.
 - Placing entities for gameplay.
 - Scripting gameplay entities with Inputs and Outputs.
 - Adding AI navigation nodes for NPCs.
 - Compiling and running game levels.
 
Getting Started
 See also
  | 
Hammer Reference
  | 
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
 
E
- Entity icons (Source 2) (6 F)
 
F
H
- Hammer entity icons (Source) (empty)
 - Hammer Menus (Source 2) (1 P)
 - Hammer Toolbars (10 P)
 - Hammer Tools (20 P)
 - Hammer++ (9 P, 9 F)
 
J
- Ja/Hammer Menus (2 P)
 
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.
