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Category:GoldSrc Level Design: Difference between revisions

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__NOTOC__
__NOTOC__
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[[File:Hl engine logo.png|50px|link=|Goldsource]] <b>Welcome to Goldsource Level Editing.</b>
[[File:Hl engine logo.png|50px|link=|Goldsource]] <b>Welcome to Goldsource Level Editing.</b>
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== Getting Started ==
== Getting Started ==
===Hammer===
=== Hammer ===
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)]
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)]
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
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* [[Configuring Hammer for Half-Life]]
* [[Configuring Hammer for Half-Life]]


===J.A.C.K.===
=== J.A.C.K. ===
{{note|Most Half-Life level editors use J.A.C.K.}}
{{Note|Most Half-Life level editors use J.A.C.K.}}
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]


:'''''Please See [[JACK and Hammer]] for more info.'''''
: '''''Please See [[JACK and Hammer]] for more info.'''''


==General==
== General ==
* [[Goldsrc Dimensions|Dimensions]]
* [[Goldsrc Dimensions|Dimensions]]
* [[Goldsrc Optimization (level design)|Optimization]]
* [[Goldsrc Optimization (level design)|Optimization]]
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* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]


==Basic Elements ==
== Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]
* [[Brush entity|Brush-Based Entities]]


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== Other Engines ==
== Other Engines ==
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== Specific Games==
== Specific Games==
:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
: {{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
:{{dod}} [[Day of Defeat Levels|Day of Defeat]]
: {{dod}} [[Day of Defeat Levels|Day of Defeat]]
:{{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]]
: {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]]
:{{hl}} [[:Category:Half-Life Level Design|Half-Life]]
: {{hl}} [[:Category:Half-Life Level Design|Half-Life]]
:{{hlbs}} [[:Category:Half-Life: Blue Shift Level Design|Half-Life: Blue Shift]]
: {{hlbs}} [[:Category:Half-Life: Blue Shift Level Design|Half-Life: Blue Shift]]
:{{hlop4}} [[:Category:Half-Life Opposing Force Level Design|Half-Life: Opposing Force]]
: {{hlop4}} [[:Category:Half-Life Opposing Force Level Design|Half-Life: Opposing Force]]
:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
: {{ricochet}} [[Ricochet Level Creation|Ricochet]]
:{{Tfc}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
: {{Tfc}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
:{{gldsrc}} [[Gldsrc Mods Level Creation| Goldsrc Mods]]
: {{gldsrc}} [[Gldsrc Mods Level Creation| Goldsrc Mods]]

Revision as of 07:49, 8 May 2023

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Goldsource Welcome to Goldsource Level Editing.

Getting Started

Hammer

J.A.C.K.

Note.pngNote:Most Half-Life level editors use J.A.C.K.

View J.A.C.K. Homepage for more info

Please See JACK and Hammer for more info.

General

Basic Elements

Other Engines

Source Source Level Creation
Source 2 Source 2 Level Creation

Specific Games

Counter-Strike Counter-Strike
Day of Defeat Day of Defeat
Deathmatch Classic Deathmatch Classic
Half-Life Half-Life
Half-Life: Blue Shift Half-Life: Blue Shift
Half-Life: Opposing Force Half-Life: Opposing Force
Ricochet Ricochet
Team Fortress Classic Team Fortress Classic
GoldSrc Goldsrc Mods