Portal 2 engine branch: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar.) |
Kestrelguy (talk | contribs) m (mostly some minor formatting changes.) |
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{{lang| | {{lang|{{PAGENAME}}}} | ||
The | The {{portal2branch|4}} was introduced with {{portal2|4}} in 2011. It succeeded the {{asbranch|4}} and was superseded by the {{csgobranch|4}}. | ||
== Features == | == Features == | ||
New since the | New since the {{asbranch|2}} is: | ||
; Improved [[W:shadow mapping|shadow mapping]] | ; Improved [[W:shadow mapping|shadow mapping]] | ||
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== Availability == | == Availability == | ||
* {{Portal2|4}} | * {{Portal2|4}} | ||
* {{ | * {{ddd|4}} | ||
* {{infra|4}} | * {{infra|4}} | ||
* {{ | * {{tsp|4}} | ||
* {{ | * {{tbg|4}} | ||
Source code for this branch is '''not''' available. However, authoring tools exist for custom content. | Source code for this branch is '''not''' available. However, authoring tools exist for custom content. |
Revision as of 15:12, 6 May 2022
The Portal 2 engine branch was introduced with
Portal 2 in 2011. It succeeded the
Alien Swarm engine branch and was superseded by the
CS:GO engine branch.
Features
New since the Alien Swarm engine branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Availability
Source code for this branch is not available. However, authoring tools exist for custom content.