Portal 2 engine branch: Difference between revisions

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{{lang|Portal 2 (engine branch)}}
{{lang|{{PAGENAME}}}}
The '''Portal 2''' Engine Branch was introduced with {{game name|name=Portal 2}} in 2011. It succeeds the [[Alien Swarm (engine branch)|Alien Swarm engine branch]].
The {{portal2branch|4}} was introduced with {{portal2|4}} in 2011. It succeeded the {{asbranch|4}} and was superseded by the {{csgobranch|4}}.


== Features ==
== Features ==
New since the Alien Swarm branch is:
New since the {{asbranch|2}} is:


; Improved [[W:shadow mapping|shadow mapping]]
; Improved [[W:shadow mapping|shadow mapping]]
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== Availability ==
== Availability ==
* {{Portal2|4}}
* {{Portal2|4}}
* {{game name|name=Dino D-Day}}
* {{ddd|4}}
* {{infra|4}}
* {{infra|4}}
* {{Game name|name=The Stanley Parable}}
* {{tsp|4}}
* {{Game name|name=The Beginner's Guide}}
* {{tbg|4}}


Source code for this branch is '''not''' available. However, authoring tools exist for custom content.
Source code for this branch is '''not''' available. However, authoring tools exist for custom content.

Revision as of 15:12, 6 May 2022

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The Portal 2 engine branch Portal 2 engine branch was introduced with Portal 2 Portal 2 in 2011. It succeeded the Alien Swarm engine branch Alien Swarm engine branch and was superseded by the CS:GO engine branch CS:GO engine branch.

Features

New since the Alien Swarm engine branch Alien Swarm engine branch is:

Improved shadow mapping
The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
Sound operators
For defining complex audio behaviour.
Blob particles
Used to render paint.
Video playback on materials
Added support to render Bink Video in-game on surfaces.

Availability

Source code for this branch is not available. However, authoring tools exist for custom content.