Source 2013: Difference between revisions
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{{lang|Source 2013}} | {{lang|Source 2013}} | ||
The {{game name|src13|name=Source 2013}} engine branch (also called '''SteamPipe''' branch) is the final iteration of the [[Orange Box]] engine branch. It was introduced by Valve in 2013 to replace the archaic [[GCF]] file format with the [[VPK]] format introduced in {{game name|l4d|name=Left 4 Dead}}. Major shifts in content mounting occurred and | The {{game name|src13|name=Source 2013}} engine branch (also called '''SteamPipe''' branch) is the final iteration of the [[Orange Box]] engine branch. It was introduced by Valve in 2013 to replace the archaic [[GCF]] file format with the [[VPK]] format introduced in {{game name|l4d|name=Left 4 Dead}}. Major shifts in content mounting occurred, and all games using the {{game name|src09|name=Source 2009}} and {{game name|src09|name=Source MP}} engine branches were upgraded to this version. {{game name|hls|name=Half-Life: Source}} was also upgraded to this engine branch from the {{game name|src06|name=Source 2006}} engine branch. The "custom" folder was added to make modding easier and was added as a mounting path for each individual Source game. | ||
While SteamPipe was praised for simplifying how the Source engine mounts content, and including previously-unreleased {{game name|tf2|name=Team Fortress 2}} code, it also broke countless numbers of mods and worsened problems already present in the {{game name|src09|name=Source 2009}} branch. It also does not have most of the features that the engine branches from Left 4 Dead onwards had. | While SteamPipe was praised for simplifying how the Source engine mounts content, and including previously-unreleased {{game name|tf2|name=Team Fortress 2}} code, it also broke countless numbers of mods and worsened problems already present in the {{game name|src09|name=Source 2009}} branch. It also does not have most of the features that the engine branches from Left 4 Dead onwards had. However, the engine branch has been polished over time and is now the main branch in use by modern non-licensed engine mods. | ||
== Features == | == Features == | ||
; | New since the [[Source 2009]] engine branch is: | ||
: The | ; Linux support | ||
: The engine can now run on Linux. However, Linux support outside of official games may be spotty. | |||
; [[prop_static#Keyvalues|Prop lightmaps]] | |||
: In {{game name|src13mp|name=Source 2013 Multiplayer}} only, static props without bump maps can now use [[lightmap]]s. | |||
; [[$color#Additional_Model_Parameters|Per-texel color tint masking for models]] | |||
: <code>$blendtintbybasealpha</code> is ported from {{game name|l4d|name=Left 4 Dead}}. {{game name|src13|name=Source 2013}} includes an exclusive additional parameter, <code>$blendtintcoloroverbase</code>. | |||
== Availability == | == Availability == | ||
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* {{game name|tf2|name=Team Fortress 2}} | * {{game name|tf2|name=Team Fortress 2}} | ||
* {{game name|hl2dm|name=Half-Life 2: Deathmatch}} | * {{game name|hl2dm|name=Half-Life 2: Deathmatch}} | ||
* {{game name|hldms|name=Half-Life Deathmatch: Source}} | * {{game name|hldms|name=Half-Life Deathmatch: Source}} | ||
* {{game name|css|name=Counter-Strike: Source}} | * {{game name|css|name=Counter-Strike: Source}} | ||
* {{game name|dods|name=Day of Defeat: Source}} | * {{game name|dods|name=Day of Defeat: Source}} | ||
* {{game name|gmod|name=Garry's Mod}} | |||
Gamecode for the 2013 multiplayer branch is included in Valve's [https://github.com/ValveSoftware/source-sdk-2013 Source SDK 2013 repository]. | Gamecode for the 2013 multiplayer branch is included in Valve's [https://github.com/ValveSoftware/source-sdk-2013 Source SDK 2013 repository]. | ||
{{Branch-navbox}} | {{Branch-navbox}} |
Revision as of 01:22, 14 January 2022
The Template:Game name engine branch (also called SteamPipe branch) is the final iteration of the Orange Box engine branch. It was introduced by Valve in 2013 to replace the archaic GCF file format with the VPK format introduced in Template:Game name. Major shifts in content mounting occurred, and all games using the Template:Game name and Template:Game name engine branches were upgraded to this version. Template:Game name was also upgraded to this engine branch from the Template:Game name engine branch. The "custom" folder was added to make modding easier and was added as a mounting path for each individual Source game.
While SteamPipe was praised for simplifying how the Source engine mounts content, and including previously-unreleased Template:Game name code, it also broke countless numbers of mods and worsened problems already present in the Template:Game name branch. It also does not have most of the features that the engine branches from Left 4 Dead onwards had. However, the engine branch has been polished over time and is now the main branch in use by modern non-licensed engine mods.
Features
New since the Source 2009 engine branch is:
- Linux support
- The engine can now run on Linux. However, Linux support outside of official games may be spotty.
- Prop lightmaps
- In Template:Game name only, static props without bump maps can now use lightmaps.
- Per-texel color tint masking for models
$blendtintbybasealpha
is ported from Template:Game name. Template:Game name includes an exclusive additional parameter,$blendtintcoloroverbase
.
Availability
Source 2013 Singleplayer
Formerly Source 2009
Gamecode for the 2013 singleplayer branch is included in Valve's Source SDK 2013 repository.
Source 2013 Multiplayer
Formerly Source MP
- Template:Game name
- Template:Game name
- Template:Game name
- Template:Game name
- Template:Game name
- Template:Game name
Gamecode for the 2013 multiplayer branch is included in Valve's Source SDK 2013 repository.