Category:Half-Life 2 level design: Difference between revisions

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(Added more content targeted at HL2 specifically than being general level design elements, Moved some stuff around, Added a 'Regions & Atmospheres' section)
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== Getting Started ==
* [[Configuring Hammer for Half-Life: Source | Setting up Hammer (Half-Life: Source)]]
* [[Setting up Hammer for the Half Life 2 Beta | Setting up Hammer (Half-Life 2: Beta)]]


== General ==
== General ==
* [[Turrets]]
* [[Exploits#Half-Life_2 | Glitch Prevention]]
* [[Half-Life 2 Vehicles|Vehicles]]
* [[Half-Life 2 Vehicles|Vehicles]]
* [[Retinal scanners]]
 
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
== Constructing Elements ==
* [[Confiscation Field]]
* [[Confiscation Field]]
* [[Igniting entities]]
* [[Igniting entities]]
* [[Level Transitions]]
* [[Setting_up_a_basic_razor_train | Razor Trains]]
* [[Falling headcrab tutorial | Falling Headcrabs]]


== NPCs and AI ==
== [[:Category:Regions & Atmospheres | Regions & Atmospheres]] ==
* [[Combat]]
* [[Point Insertion]]
* [[Dynamic assaults]]
* [[City 17]]
* [[Nodegraph|Nodegraph construction]]
* [[Route Kanal]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
* [[Water Hazard]]
* [[Mapping with Antlions]]
* [[Black Mesa East]]
* [[NPC Door Navigation]]
* [[Ravenholm]]
* [[Mapping with Zombies]]
* [[Highway 17]]
* [[AI Metrics]]
* [[Sandtraps]]
* [[Nova Prospekt]]
* [[Nexus Building]]
* [[Citadel]]
* [[Outland]]
* [[White Forest]]
 
== NPCs & AI ==
* [[:Category:Half-Life_2_NPCs | Types of NPCs]]
* [[AI Metrics | Metrics]]
* [[List_of_default_AI_relationships/table | Relationships]]
* [[AI_Learning:_CombineSoldier | Combine Soldiers]]
* [[Mapping with Antlions | Antlions]]
* [[Antlions: Random Spawn | Random Spawning Antlions]]
* [[NPC Door Navigation | Door Navigation]]
* [[Mapping with Zombies | Zombies]]


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* [[Half_Life_2_Deathmatch.fgd | Half-Life 2 Deathmatch FGD]]
* [[Half_Life_2_Deathmatch.fgd | Half-Life 2 Deathmatch FGD]]
* [[Half-Life_Source.fgd | Half-Life: Source FGD]]
* [[Half-Life_Source.fgd | Half-Life: Source FGD]]
* [[Civil Protection]]
* [[Overwatch]]
* [[Eastern Europe]]


== References ==
== References ==
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* [[List of Half-Life 2 Lost Coast Fog Settings | List of Fog Settings]]
* [[List of Half-Life 2 Lost Coast Fog Settings | List of Fog Settings]]


==== {{HLS}} [[Half-Life: Source]] ====
==== [[Half-Life: Source]] ====
* [[Configuring Hammer for Half-Life: Source]]
* [[List_of_HL1_entities | List of Entities]]
* [[List_of_HL1_entities | List of Entities]]
* [[List of HL:S Soundscapes | List of Soundscapes]]
* [[List of HL:S Soundscapes | List of Soundscapes]]
* [[Half-Life_Source_Sky_List | List of HL:S skies]]
* [[Half-Life_Source_Sky_List | List of Skies]]
* [[Half-Life: Source Bugs]]
* [[Half-Life: Source Bugs | List of Bugs]]
* [https://combineoverwiki.net/wiki/Half-Life_soundtrack List of Soundtracks]
* [https://combineoverwiki.net/wiki/Half-Life_soundtrack List of Soundtracks]
=== [https://en.wikipedia.org/wiki/Half-Life_2#Development| Half Life 2 Beta] ===
 
* [[Setting up Hammer for the Half Life 2 Beta]]
==== Half Life 2 Beta ====
* [[Half Life 2 Beta Soundscapes]]
* [[Half Life 2 Beta Soundscapes | List of Soundscapes]]


== External Links ==
== External Links ==

Revision as of 07:31, 3 August 2021

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Half-Life 2 This article focuses on the Half-Life 2 series level design. For general mapping tutorials, see Category:Level Design.

Getting Started

General

Constructing Elements

Regions & Atmospheres

NPCs & AI

Additive Information

References

Half-Life 2

Half-Life 2: Episode One

Half-Life 2: Episode Two

Half-Life 2: Deathmatch

Half-Life 2: Lost Coast

Half-Life: Source

Half Life 2 Beta

External Links

This category currently contains no pages or media.