Category:Half-Life 2 level design: Difference between revisions
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(Added more content targeted at HL2 specifically than being general level design elements, Moved some stuff around, Added a 'Regions & Atmospheres' section) |
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== Getting Started == | |||
* [[Configuring Hammer for Half-Life: Source | Setting up Hammer (Half-Life: Source)]] | |||
* [[Setting up Hammer for the Half Life 2 Beta | Setting up Hammer (Half-Life 2: Beta)]] | |||
== General == | == General == | ||
* [[ | * [[Exploits#Half-Life_2 | Glitch Prevention]] | ||
* [[Half-Life 2 Vehicles|Vehicles]] | * [[Half-Life 2 Vehicles|Vehicles]] | ||
== Constructing Elements == | |||
* [[Confiscation Field]] | * [[Confiscation Field]] | ||
* [[Igniting entities]] | * [[Igniting entities]] | ||
* [[ | * [[Setting_up_a_basic_razor_train | Razor Trains]] | ||
* [[Falling headcrab tutorial | Falling Headcrabs]] | |||
== NPCs | == [[:Category:Regions & Atmospheres | Regions & Atmospheres]] == | ||
* [[ | * [[Point Insertion]] | ||
* [[ | * [[City 17]] | ||
* [[ | * [[Route Kanal]] | ||
* [[: | * [[Water Hazard]] | ||
* [[Mapping with Antlions]] | * [[Black Mesa East]] | ||
* [[NPC Door Navigation]] | * [[Ravenholm]] | ||
* [[Mapping with Zombies | * [[Highway 17]] | ||
* [[Sandtraps]] | |||
* [[Nova Prospekt]] | |||
* [[Nexus Building]] | |||
* [[Citadel]] | |||
* [[Outland]] | |||
* [[White Forest]] | |||
== NPCs & AI == | |||
* [[:Category:Half-Life_2_NPCs | Types of NPCs]] | |||
* [[AI Metrics | Metrics]] | |||
* [[List_of_default_AI_relationships/table | Relationships]] | |||
* [[AI_Learning:_CombineSoldier | Combine Soldiers]] | |||
* [[Mapping with Antlions | Antlions]] | |||
* [[Antlions: Random Spawn | Random Spawning Antlions]] | |||
* [[NPC Door Navigation | Door Navigation]] | |||
* [[Mapping with Zombies | Zombies]] | |||
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* [[Half_Life_2_Deathmatch.fgd | Half-Life 2 Deathmatch FGD]] | * [[Half_Life_2_Deathmatch.fgd | Half-Life 2 Deathmatch FGD]] | ||
* [[Half-Life_Source.fgd | Half-Life: Source FGD]] | * [[Half-Life_Source.fgd | Half-Life: Source FGD]] | ||
* [[Civil Protection]] | |||
* [[Overwatch]] | |||
* [[Eastern Europe]] | |||
== References == | == References == | ||
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* [[List of Half-Life 2 Lost Coast Fog Settings | List of Fog Settings]] | * [[List of Half-Life 2 Lost Coast Fog Settings | List of Fog Settings]] | ||
==== | ==== [[Half-Life: Source]] ==== | ||
* [[List_of_HL1_entities | List of Entities]] | * [[List_of_HL1_entities | List of Entities]] | ||
* [[List of HL:S Soundscapes | List of Soundscapes]] | * [[List of HL:S Soundscapes | List of Soundscapes]] | ||
* [[Half-Life_Source_Sky_List | List of | * [[Half-Life_Source_Sky_List | List of Skies]] | ||
* [[Half-Life: Source Bugs]] | * [[Half-Life: Source Bugs | List of Bugs]] | ||
* [https://combineoverwiki.net/wiki/Half-Life_soundtrack List of Soundtracks] | * [https://combineoverwiki.net/wiki/Half-Life_soundtrack List of Soundtracks] | ||
=== | |||
==== Half Life 2 Beta ==== | |||
* [[Half Life 2 Beta Soundscapes]] | * [[Half Life 2 Beta Soundscapes | List of Soundscapes]] | ||
== External Links == | == External Links == |
Revision as of 07:31, 3 August 2021
This article focuses on the Half-Life 2 series level design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneralConstructing ElementsRegions & Atmospheres
NPCs & AI |
Additive Information
ReferencesHalf-Life 2
Half-Life 2: Episode OneHalf-Life 2: Episode Two
Half-Life 2: DeathmatchHalf-Life 2: Lost CoastHalf-Life: SourceHalf Life 2 BetaExternal Links
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