Portal 2 engine branch: Difference between revisions

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(bink isn't new. they used it in portal and bink is credited in the video settings menu in every source game.)
(Undo revision 226956 by Loudslappingsounds (talk) Bink isn't new, but the ability to play Bink videos directly on materials is; read vgui_movie_display)
Line 11: Line 11:
; [[render_blobs|Blob particles]]
; [[render_blobs|Blob particles]]
: Used to render paint.
: Used to render paint.
; [[Vgui_movie_display | Video playback]] on [[material]]s
: Added support to render [[Wikipedia:Bink Video|Bink Video]] in-game on surfaces.


== Availability ==
== Availability ==

Revision as of 16:16, 30 August 2019

The Portal 2 Engine Branch was introduced with Portal 2 Portal 2 in 2011. It succeeds the Alien Swarm engine branch.

Features

New since the Alien Swarm branch is:

Improved shadow mapping
The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
Sound operators
For defining complex audio behaviour.
Blob particles
Used to render paint.
Video playback on materials
Added support to render Bink Video in-game on surfaces.

Availability

Source code for this branch is not available. However, authoring tools exist for custom content.