Portal 2 engine branch: Difference between revisions
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(bink isn't new. they used it in portal and bink is credited in the video settings menu in every source game.) |
Deprecated (talk | contribs) (Undo revision 226956 by Loudslappingsounds (talk) Bink isn't new, but the ability to play Bink videos directly on materials is; read vgui_movie_display) |
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; [[render_blobs|Blob particles]] | ; [[render_blobs|Blob particles]] | ||
: Used to render paint. | : Used to render paint. | ||
; [[Vgui_movie_display | Video playback]] on [[material]]s | |||
: Added support to render [[Wikipedia:Bink Video|Bink Video]] in-game on surfaces. | |||
== Availability == | == Availability == |
Revision as of 16:16, 30 August 2019
The Portal 2 Engine Branch was introduced with Portal 2 in 2011. It succeeds the Alien Swarm engine branch.
Features
New since the Alien Swarm branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Availability
Source code for this branch is not available. However, authoring tools exist for custom content.