Trigger teleport: Difference between revisions
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Note:Any entity can be used as the teleport destination, including players.
Tip:You can use !self to use the origin of this entity as the landmark.
Note:Some SDK versions list trigger_teleport flag 32 as "Preserve angles even when a local landmark is not specified" but may actually behave according the newer flags above. To achieve the angle-preserving behavior, you can instead specify !activator for the landmark property.
Joheskiller (talk | contribs) m (Added note about Day of Defeat Source) |
Joheskiller (talk | contribs) m (Corrected Day of Defeat: Source bug) |
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== Entity description == | == Entity description == |
Revision as of 08:55, 11 March 2020
Entity description
It is a trigger that teleports entities that touch its volume. Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's angles. If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
Keyvalues
- Remote Destination ([todo internal name (i)]) <targetname>
- The entity specifying the point to which entities should be teleported. Usually either a info_teleport_destination or info_target.

- Local Destination Landmark ([todo internal name (i)]) <targetname>
- If specified, then teleported entities are offset from the target by their initial offset from the landmark.

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Flags
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Inputs
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Outputs
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