Category:Hammer: Difference between revisions
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| text= | | text= If you're already familiar with the Hammer editor and are looking for general mapping help, see the [[:Category:Level Design|Level Design category]]. | ||
}} | }} | ||
[[File:Hammer screen.jpg|right|300px]] | [[File:Hammer screen.jpg|right|300px]] | ||
The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games. | |||
It can be used to: | |||
* | * Create level architecture - geometry, texturing, and lighting. | ||
* | * Place [[model]]s ("props") created in 3D modeling packages. | ||
* | * Place [[Entity|entities]] for gameplay. | ||
* | * Script those entities with [[Inputs and Outputs]]. | ||
* | * Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s. | ||
* [[Hammer Run Map Normal| | * [[Hammer Run Map Normal|Compile and run]] game levels. | ||
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== | ==Getting Started== | ||
* '''[[Introduction to Editing | * '''[[Introduction to Editing]]''' - A introduction to the basic principles of map editing. | ||
* '''[[Your First Map | * '''[[Your First Map]]''' - How to create and run a simple map. | ||
* [[Hammer Viewports]] - | * [[Hammer Viewports]] - How to navigate the 2D and 3D views. | ||
<!--* [[Hammer What's New| | <!--* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x).--> | ||
== | == Reference == | ||
* [[:Category:Hammer Menus|Menus]] | * [[:Category:Hammer Menus|Menus]] | ||
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== | ==See also== | ||
* [[:Category:Source SDK FAQ|Source SDK FAQ]] | * [[:Category:Source SDK FAQ|Source SDK FAQ]] |
Revision as of 20:53, 20 February 2019


If you're already familiar with the Hammer editor and are looking for general mapping help, see the Level Design category.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used to:
- Create level architecture - geometry, texturing, and lighting.
- Place models ("props") created in 3D modeling packages.
- Place entities for gameplay.
- Script those entities with Inputs and Outputs.
- Add AI navigation nodes for NPCs.
- Compile and run game levels.
Getting Started
Reference |
See also
|
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.