Trigger teleport: Difference between revisions
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Note:Any entity can be used as the teleport destination, including players.
Tip:You can use !self to use the origin of this entity as the landmark.
Note:Some SDK versions list trigger_teleport flag 32 as "Preserve angles even when a local landmark is not specified" but may actually behave according the newer flags above. To achieve the angle-preserving behavior, you can instead specify !activator for the landmark property.
m (→Keyvalues) |
(Added caveat about flag 32 and workaround) |
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{{KV|Local Destination Landmark|target_destination|If specified, then teleported entities are offset from the target by their initial offset from the landmark.}} | {{KV|Local Destination Landmark|target_destination|If specified, then teleported entities are offset from the target by their initial offset from the landmark.}} | ||
{{tip|You can use [[!self | {{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | ||
[[File:Landmark tele.png|448px|thumbnail|center|Local Destination Landmark Usage - Player position relative to the green circle (when teleported) is transferred to the destination. The green X's represent the Offset Position. ]] | [[File:Landmark tele.png|448px|thumbnail|center|Local Destination Landmark Usage - Player position relative to the green circle (when teleported) is transferred to the destination. The green X's represent the Offset Position. ]] | ||
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==Flags== | ==Flags== | ||
{{Fl Trigger}} | {{Fl Trigger}} | ||
{{note|Some SDK versions list trigger_teleport flag 32 as "Preserve angles even when a local landmark is not specified" but may actually behave according the newer flags above. To achieve the angle-preserving behavior, you can instead specify [[!activator]] for the landmark property.}} | |||
==Inputs== | ==Inputs== |
Revision as of 20:10, 16 December 2017
Entity description
It is a trigger that teleports entities that touch its volume. Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's angles. If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
Keyvalues
- Remote Destination ([todo internal name (i)]) <targetname>
- The entity specifying the point to which entities should be teleported. Usually either a info_teleport_destination or info_target.

- Local Destination Landmark ([todo internal name (i)]) <targetname>
- If specified, then teleported entities are offset from the target by their initial offset from the landmark.

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Flags
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Inputs
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Outputs
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