Portal 2 Puzzle Maker/Shortcuts: Difference between revisions

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m (Add 2 more hotkeys. I think these are undocumented.)
(More keys, reordering, rewording, etc.)
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{| class=standard-table
{| class=standard-table
| {{key|+}} || Pull selected surfaces, Fill selected volumes.
| {{key|+}} || Pull surfaces, fill volumes.
|-
|-
| {{key|-}} || Push selected surfaces, Carve selected volumes.
| {{key|-}} || Push surfaces, carve volumes.
|-
|-
| {{key|P}} || Change portalability of selected surfaces and volumes.
| {{key|P}} || Change portalability of the entire selection at once.
|-
|-
| {{key|O}} || Invert portalability of selected surfaces and volumes.
| {{key|O}} || Invert portalability of the selection.
|-
|-
| {{key|[}} || Make entire selection white (portalable).
| {{key|[}} || Make entire selection white (portalable).
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| {{key|]}} || Make entire selection black (nonportalable).
| {{key|]}} || Make entire selection black (nonportalable).
|-
|-
| {{key|K}} || Connect to... Must have a single selected item.
| {{key|K}} || Connect item (Same as {{key|RMB}} -> Connect To...)
|-
|-
| {{key|F9}} || Rebuild and view puzzle.
| {{key|F9}} || Rebuild and enter game view.
|-
|-
| {{key|Tab}} || Switch to game view (If you have made edits you will still have to rebuild).
| {{key|Tab}} || Switch back and forth to and from the game view. If you have made edits, you will need to rebuild.
|-
|-
| {{key|Space}} + {{key|LMB}} || Insta-drag selected surfaces and volumes.
| {{key|Space}} + {{key|LMB}} || Insta-drag selected surfaces and volumes.
|-
|-
| {{key|CTRL}} + {{key|LMB}} || Copies the clicked test element and places it over the copied element. Holding {{key|LMB}} instead of clicking allows to drag the copy.
| {{key|CTRL}} + {{key|LMB}} || Copies the clicked element. Drag to move the copy and release the mouse button to drop it.
|-
|-
| {{key|A}} || Pan left.
| {{key|W}} {{key|A}} {{key|S}} {{key|D}} || Move camera.
|-
|-
| {{key|D}} || Pan right.
| {{key|Q}}, {{key|Shift}} + {{key|A}} || Rotate camera left.
|-
|-
| {{key|Q}} || Rotate camera left.
| {{key|E}}, {{key|Shift}} + {{key|D}} || Rotate camera right.
|-
|-
| {{key|E}} || Rotate camera right.
| {{key|RMB}} || Click for context menu, drag to pan camera.
|-
|-
| {{key|S}} || Zoom out.
| {{key|MMB}} || Drag to rotate camera.
|-
|-
| {{key|W}} || Zoom in.
| {{key|Shift}} + {{key|MMB}} || Drag to pan camera.
|-
|-
| {{key|RMB}} || Click for context menu, Drag to free pan camera
| {{key|Home}}, {{key|H}} || Restore default camera view.
|-
| {{key|MMB}} || Free rotate camera
|-
| {{key|Shift}} + {{key|MMB}} || Free pan camera
|-
| {{key|Home}} || Restore default camera view
|-
|-
|}
|}


{{puzzlemaker-navbox}}
{{puzzlemaker-navbox}}

Revision as of 14:06, 9 August 2015

+ Pull surfaces, fill volumes.
- Push surfaces, carve volumes.
P Change portalability of the entire selection at once.
O Invert portalability of the selection.
[ Make entire selection white (portalable).
] Make entire selection black (nonportalable).
K Connect item (Same as RMB -> Connect To...)
F9 Rebuild and enter game view.
Tab Switch back and forth to and from the game view. If you have made edits, you will need to rebuild.
Space + LMB Insta-drag selected surfaces and volumes.
CTRL + LMB Copies the clicked element. Drag to move the copy and release the mouse button to drop it.
W A S D Move camera.
Q, Shift + A Rotate camera left.
E, Shift + D Rotate camera right.
RMB Click for context menu, drag to pan camera.
MMB Drag to rotate camera.
Shift + MMB Drag to pan camera.
Home, H Restore default camera view.