ActBusy Script Editor: Difference between revisions
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{{Todo|Explain the Key Bindings Editor}} | {{Todo|Explain the Key Bindings Editor}} | ||
== Creating ActBusy Events == | |||
first click ActBusy -> Create ActBusy | |||
click the + symbol next to children | |||
the Properties window should look like this | |||
[[File:ActBusyEditor PropertiesExample.jpg]] | |||
== Selecting Animations == | |||
Click [[File:Arrowbtn.jpg]] next to one of the fallowing | |||
*'''busy_anim''' | |||
*'''entry_anim''' | |||
*'''exit_anim''' | |||
*'''busy_sequence''' | |||
*'''entry_sequence''' | |||
*'''exit_sequence''' | |||
The Select MDL File Window Opens | |||
[[File:ActBusyEditor SelectMDLFile.jpg]] | |||
pick the desired performing character model | |||
then click "open" | |||
The Select Sequence/Activity Window Opens | |||
[[File:ActBusyEditor SelectSequence.jpg]] | |||
Select the approprate animation and click "open" | |||
Repeat for the rest | |||
== See Also == | == See Also == |
Revision as of 09:50, 18 January 2012

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Overview
The Actbusy Script Editor is an engine tool available in Alien Swarm and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).


Interface
The first window on the left is the properties window. On the right is the Sequence Picker window.
File

- Open...
- Save
- Save As...
- Close
- Recent
- Clear Recent
- Exit
Edit
- Undo
Shortcut keys Ctrl + Z
- Redo
Shortcut keys ⇧ Shift + Ctrl + Z
- Describe Undo History

- Clear Undo History
- Keyboard
Shortcut keys ⇧ Shift + Ctrl + Alt + E
See setting key bindings
ActBusy
- Create ActBusy
- Delete ActBusy
View
- Properties
Shows the Properties Window If Checked
- Sequence Picker
Shows the Sequence Picker Window If Checked
- Default Layout
Resets the layout to the defualt view
Setting Key Bindings
to set key bindings click Edit -> Key Bindings
the Key Bindings Editor window will appear
Creating ActBusy Events
first click ActBusy -> Create ActBusy
click the + symbol next to children
the Properties window should look like this
Selecting Animations
Click next to one of the fallowing
- busy_anim
- entry_anim
- exit_anim
- busy_sequence
- entry_sequence
- exit_sequence
The Select MDL File Window Opens
pick the desired performing character model
then click "open"
The Select Sequence/Activity Window Opens
Select the approprate animation and click "open"
Repeat for the rest
See Also
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