Third Party Tools: Difference between revisions
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*[[CSTRAD]] - custom [[RAD]] compiler | *[[CSTRAD]] - custom [[RAD]] compiler | ||
*[[CSTVIS]] - custom [[VIS]] compiler | *[[CSTVIS]] - custom [[VIS]] compiler | ||
*[[Source Compile Analyzer]] - detects errors in compile logs | |||
==Models== | ==Models== | ||
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* [[GUIStudioMDL]] - GUI for the [[command-line]] [[Studiomdl|model compiler]] in the SDK | * [[GUIStudioMDL]] - GUI for the [[command-line]] [[Studiomdl|model compiler]] in the SDK | ||
* [[Mdldecompiler]] - decompile models | * [[Mdldecompiler]] - decompile models | ||
* [[Propper]] - map compiler to export a model instead of a BSP | |||
* [[Source Model Compiler]] - web-based model compiling service | |||
* [[Studiocompiler]] - model compiler | |||
==Texture/Image tools== | ==Texture/Image tools== | ||
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*[[Fixvtf]] - convert [[Episode 2]] format materials to [[Episode 1]] format | *[[Fixvtf]] - convert [[Episode 2]] format materials to [[Episode 1]] format | ||
*[[HL2Tex]] - convert TGA into VTF, and create VMTs | *[[HL2Tex]] - convert TGA into VTF, and create VMTs | ||
*[[TGAtoDUDV]] - convert TGAs to DUDVs without needing Steam to be running | |||
*[[VectorLib]] - library to draw vector images directly to memory | |||
==Video== | ==Video== | ||
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*[[Packbsp]] - embed custom content such as materials, models, textures into a BSP | *[[Packbsp]] - embed custom content such as materials, models, textures into a BSP | ||
*[[Pakrat]] - GUI replacement for [[Bspzip]] | *[[Pakrat]] - GUI replacement for [[Bspzip]] | ||
*[[VBSP_h4xed]] - greatly increase maximum size of [[visleaf|visleaves]]. | |||
==Level editing== | |||
*[[Microbrush]] - a brush editor | |||
*[[Quark]] - level editor | |||
*[[Radiant]] - level editor | |||
*[[Vgroup]] - group the map into VisGroups based on a grid | |||
==Misc== | ==Misc== | ||
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*[[HLLib]] - open source programming library which abstracts several Half-Life and Half-Life 2 package formats | *[[HLLib]] - open source programming library which abstracts several Half-Life and Half-Life 2 package formats | ||
*[[Map Obfuscator]] - renames all entities with non-descriptive names to discourage decompiling | *[[Map Obfuscator]] - renames all entities with non-descriptive names to discourage decompiling | ||
*[[Notepad++ VDF languages]] - VDF highlighting profiles for Notepad++ | *[[Notepad++ VDF languages]] - VDF highlighting profiles for Notepad++ | ||
*[[Object Viewer]] - 3D object, material, model, and file browsing | *[[Object Viewer]] - 3D object, material, model, and file browsing | ||
*[[OGLE the OpenGLExtractor]] - extract 3D shapes from a 3D scene | *[[OGLE the OpenGLExtractor]] - extract 3D shapes from a 3D scene | ||
*[[Source SDK Windows Gadget]] | |||
*[[VGUI Localization Tool]] - a tool for easy localize VGUI text files. | |||
==See also== | ==See also== | ||
*[[3D Modeling Programs]] | *[[3D Modeling Programs]] |
Revision as of 05:45, 6 March 2011
This is a sorted list of third party tools with brief descriptions. See also: Category:Third Party Tools.
Compiling
- Batch Compile Tool - compile Source .vmf maps outside of Hammer
- CSTBSP - custom BSP compiler
- CSTRAD - custom RAD compiler
- CSTVIS - custom VIS compiler
- Source Compile Analyzer - detects errors in compile logs
Models
- FireSoft Half-Life MDL Converter - convert Source models to GoldSrc models
- FireSoft MS3D to SMD converter
- GUIStudioMDL - GUI for the command-line model compiler in the SDK
- Mdldecompiler - decompile models
- Propper - map compiler to export a model instead of a BSP
- Source Model Compiler - web-based model compiling service
- Studiocompiler - model compiler
Texture/Image tools
See also: Image Manipulation Programs
- 360g - Convert BMP or TGA into VTF, generate VMTs and normal maps
- Fixvtf - convert Episode 2 format materials to Episode 1 format
- HL2Tex - convert TGA into VTF, and create VMTs
- TGAtoDUDV - convert TGAs to DUDVs without needing Steam to be running
- VectorLib - library to draw vector images directly to memory
Video
- AVIKit - Windows library for accessing raw video and sound from AVI
- BSP Viewer - view and export GoldSrc maps
- BSP2MAP - convert GoldSrc BSP maps to .map files
- EntEd - view and edit entity properties of a BSP
- Entspy - view and edit entity properties of a BSP
- Map Analyst - alternative to Bspzip - embed custom content such as materials, models, textures into a BSP
- Packbsp - embed custom content such as materials, models, textures into a BSP
- Pakrat - GUI replacement for Bspzip
- VBSP_h4xed - greatly increase maximum size of visleaves.
Level editing
- Microbrush - a brush editor
- Quark - level editor
- Radiant - level editor
- Vgroup - group the map into VisGroups based on a grid
Misc
- CtxConverter - GUI "wrapper" which removes the default based DOS commands into decompiling and compiling CTX & TXT files.
- DispGen - generate a Displacement map from a heightmap image
- DuctTape - a development integration and project building tool
- GCFScape - open and extract GCF and VPK files
- HLLib - open source programming library which abstracts several Half-Life and Half-Life 2 package formats
- Map Obfuscator - renames all entities with non-descriptive names to discourage decompiling
- Notepad++ VDF languages - VDF highlighting profiles for Notepad++
- Object Viewer - 3D object, material, model, and file browsing
- OGLE the OpenGLExtractor - extract 3D shapes from a 3D scene
- Source SDK Windows Gadget
- VGUI Localization Tool - a tool for easy localize VGUI text files.