Ammunition: Difference between revisions

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(l4d + minor tweaks)
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==Ammunition coding==
==Ammunition coding==
* [[Adding New Ammotypes]]
* [[AmmoDef]] - defines types of [[hitscan]] ammunition
* [[AmmoDef]] - defines types of [[hitscan]] ammunition
* [[Changing clip sizes]] - How to change the amount of ammo per magazine
* [[Changing clip sizes]] - How to change the amount of ammo per magazine
* [[Changing max ammo in HL2]] - How to change the maximum ammo the player can carry
* [[Changing max ammo in HL2]] - How to change the maximum ammo the player can carry
* [[Magazine style reloads]] - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading
* [[Magazine style reloads]] - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading

Revision as of 18:15, 13 March 2011

Ammunition, or ammo, is what supplies most weapons. Ammo in most bullet-based weapons is stored in a magazine (widely referred to as a clip); "reloading" is swapping the current magazine for a full one.

Ammunition entities

Half-Life 2 series

.357 ammo
An item_ammo_crate, containing SMG1 ammo.

Team Fortress 2

A full ammo box.

Left 4 Dead series

Ammunition coding