Left 4 Dead 2 Level Creation: Difference between revisions

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* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Onslaughts | Example vscripts
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Onslaughts | [[L4D2_Vscripts#Decompiling_nuc-files|Example vscripts]]
=== Gamemodes ===
=== Gamemodes ===
* [[L4D_Level_Design/Versus_Maps|Versus]]
* [[L4D_Level_Design/Versus_Maps|Versus]]

Revision as of 11:02, 18 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Onslaughts | Example vscripts

Gamemodes

Custom Assets

Shipping

Reference Information

Navigation Meshes

General

Left 4 Dead Series

Other