Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]] | * [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]] | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}} | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}} | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Onslaughts | Example vscripts | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Onslaughts | [[L4D2_Vscripts#Decompiling_nuc-files|Example vscripts]] | ||
=== Gamemodes === | === Gamemodes === | ||
* [[L4D_Level_Design/Versus_Maps|Versus]] | * [[L4D_Level_Design/Versus_Maps|Versus]] |
Revision as of 11:02, 18 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.