Category:Hammer: Difference between revisions
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The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games. | The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games. | ||
It can be used | It can be used to: | ||
* | * Create level architecture - geometry, texturing, and lighting. | ||
* | * Place [[model]]s ("props") created in 3D modeling packages. | ||
* | * Place [[Entity|entities]] for gameplay. | ||
* | * Script those entities with [[Inputs and Outputs]]. | ||
* | * Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s. | ||
* [[Hammer Run Map Normal| | * [[Hammer Run Map Normal|Compile and run]] game levels. | ||
{{clr}} | {{clr}} | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} |
Revision as of 04:41, 27 July 2009

If you're already familiar with the Hammer editor and are looking for general mapping help, see the Level Design category.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used to:
- Create level architecture - geometry, texturing, and lighting.
- Place models ("props") created in 3D modeling packages.
- Place entities for gameplay.
- Script those entities with Inputs and Outputs.
- Add AI navigation nodes for NPCs.
- Compile and run game levels.
Getting Started
Reference |
See also
|
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.