Category:Hammer: Difference between revisions

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The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games.
The [[Valve Hammer Editor]] is the tool used for designing levels for [[Source]] engine games.


It can be used for:
It can be used to:


* Creating level architecture - geometry, texturing, and lighting.
* Create level architecture - geometry, texturing, and lighting.
* Placing [[model]]s ("props") created in 3D modeling packages.
* Place [[model]]s ("props") created in 3D modeling packages.
* Placing [[Entity|entities]] for gameplay.
* Place [[Entity|entities]] for gameplay.
* Scripting gameplay entities with [[Inputs and Outputs]].
* Script those entities with [[Inputs and Outputs]].
* Adding [[Nodegraph|AI navigation nodes]] for [[NPC]]s.
* Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s.
* [[Hammer Run Map Normal|Compiling]] and running game levels.
* [[Hammer Run Map Normal|Compile and run]] game levels.
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Revision as of 04:41, 27 July 2009

Template:Otherlang2

Hammer splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, see the Level Design category.
Hammer screen.jpg

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used to:

Getting Started

Reference

See also

Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.