Height2Normal: Difference between revisions

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A copy of this program can be found in the bin folder of the sourcesdk.
{{height2normal|4}} is a [[command-line]] tool situated in {{code|<gameexedir>\bin\height2normal.exe}}, used to convert a heightmap texture into a [[Normal Maps|normal map]] texture.


Proper execution of this program includes:
<br>
* Creating a [[TGA]] with _height appended before the extension
Proper execution of this program entails:
* Creating a TXT file with _normal appended before the extension containing the following:
* Creating a [[TGA|targa (.tga)]] image with {{code|_height}} appended before the extension.
* Creating a [[txt|text (.txt)]] file with {{code|_normal}} appended before the extension, containing the following:
<pre>
  "bumpscale" "1.0"
  "bumpscale" "1.0"
 
</pre>


Keep in mind:
Keep in mind:
* You can change the bumpscale if you do not like the output you are getting.
* You could change the {{code|bumpscale}} if you didn't like the output you were getting.
* The [[TGA]] and TXT file should have the same name without their appended text and extension.
* The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.




'''Height2normal''' should be executed with the [[TGA]] file name.
'''Height2normal''' should be executed with the text file name.


ex: height2normal "C:\a\b\c\tgafile_height.tga"
ex: {{code|height2normal "C:\a\b\c\tgafile_normal.txt"}}




The output created by running '''height2normal''' will be [[TGA]].
The output created by running {{code|height2normal}} will be a [[TGA|targa (.tga)]] image.
{{bug|hidetested=1|Nonfunctional in {{tf2branch}}.}}


==See also==
==See also==
* [[Creating Materials]]
* [[Material Creation]]
* [[Height2ssbump]], which can also make regular normal maps. The "bumpscale" used will be different, however.
 
{{SDKTools}}


[[Category:Material_System]]
[[Category:Material System]]
[[Category:Tools]]

Latest revision as of 07:08, 20 May 2025

Height2Normal Height2Normal is a command-line tool situated in <gameexedir>\bin\height2normal.exe, used to convert a heightmap texture into a normal map texture.


Proper execution of this program entails:

  • Creating a targa (.tga) image with _height appended before the extension.
  • Creating a text (.txt) file with _normal appended before the extension, containing the following:
 "bumpscale" "1.0"

Keep in mind:

  • You could change the bumpscale if you didn't like the output you were getting.
  • The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.


Height2normal should be executed with the text file name.

ex: height2normal "C:\a\b\c\tgafile_normal.txt"


The output created by running height2normal will be a targa (.tga) image.

Icon-Bug.pngBug:Nonfunctional in Team Fortress 2 branch.

See also