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Info player start: Difference between revisions

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m (→‎Keyvalues: Maybe saying "tilt" is more informative. Good thing we call this a Warning and not a Bug since this could be (sort of) intentional. What else should setting a roll value other than 0 do? Nothing? Nah.)
 
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{{wrongtitle|title=info_player_start}}
{{LanguageBar}}
{{TabsBar|main=Info player start}}
[[File:info_player_start.png|300px|right|thumb|models/editor/playerstart.mdl]]
{{CD|CPointEntity|file1=subs.cpp}}
{{This is a|point entity|name=info_player_start}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ({{ent|worldspawn}}).
{{note|In multiplayer games, this entity is usually unused. See below for other player spawn entities.}}
{{Tip|The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.}}


==Entity Description==
== Keyvalues ==
'''Entity Name:''' info_player_start
{{KV Angles|Orientation the player will face when spawned. {{Warning|Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats. {{todotest|Source SDK, {{hl2}}, {{portal2}}}}}}}}


This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.
== Flags ==
{{fl|1|Master|Has priority if multiple <code>info_player_start</code> entities exist}}


To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.
== See also ==
* {{ent|info_player_deathmatch}}
* {{HL2dm}} {{ent|info_player_rebel}}, {{ent|info_player_combine}}
* {{Bms}} {{ent|info_player_scientist}}, {{ent|info_player_marine}}, {{ent|info_observer_menu}}
* {{CSS}}{{csgo}} {{ent|info_player_counterterrorist}}, {{ent|info_player_terrorist}}
* {{DODS}} {{ent|info_player_allies}}, {{ent|info_player_axis}}
* {{Tf2}} {{ent|info_player_teamspawn}}
* {{l4ds}} {{ent|info_survivor_position}}
* {{Portal2}} {{ent|info_coop_spawn}}
* {{src}} {{ent|game_player_equip}}


==Entity Values==
[[Category:Player spawn entities]]
===Keys===
 
* '''Pitch Yaw Roll (Y Z X)''' ''angles <angle>''
: This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
* '''spawnflags''' ''spawnflags <flags>''
 
[[Category:Entities]]

Latest revision as of 08:47, 20 August 2025

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models/editor/playerstart.mdl
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

info_player_start is a point entity available in all Source Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0) (worldspawn).

Note.pngNote:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip.pngTip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
Orientation the player will face when spawned.
Warning.pngWarning:Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats.  (tested in: Source SDK, Half-Life 2, Portal 2)

Flags

Master : [1]
Has priority if multiple info_player_start entities exist

See also