Boomer: Difference between revisions

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{{TabsBar|main=L4DZombies}}
{{stub}}
{{stub}}
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|Boomer|CTerrorPlayer}}
{{CD|Boomer|CTerrorPlayer}}
{{entity|type=e0|series=Left 4 Dead|boomer}} By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with [[weapon_boomer_claw]] which is his melee ability and [[ability_vomit]] which controls his special ability.
{{this is a|model entity|name=boomer|series=Left 4 Dead}} By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability [[weapon_boomer_claw]] and [[ability_vomit]] which controls their special ability.
{{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
{{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
{{note|Spawned boomer's classname is <code>player</code>}}
{{important|Boomer's classname is changed to <code>player</code> upon spawning}}
{{note|AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it}}
{{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|2=All}}
{{clr}}
{{clr}}


== ConVars/ConCommands ==
==Mission file settings==
{{seealso|[[L4D2 Mission Files]]}}
{{KV|no_female_boomers|intn=0|int|Disables female boomers if set to 1}}
{{KV|BoomerVariant|intn=0|model|}}
{{KV|BoometteVariant|intn=0|model|}}
{{KV|BoomerArmsVariant|intn=0|model|}}
{{KV|BoometteArmsVariant|intn=0|model|Specified model for the given chapter will be used}}
 
==ConVars/ConCommands==
<source>
<source>
z_boomer_gibs                            : 1        : , "cheat", "cl"  :  
z_boomer_gibs                            : 1        : , "cheat", "cl"  :  
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</source>
</source>


== See Also ==
==Actions==
* BoomerAssault
* BoomerAttack
* BoomerBehavior
* BoomerHide
* BoomerRetreatToCover
* BoomerSelfDestruct
* BoomerVomitOnVictim
 
==See also==
* [[NextBot]]
* [[weapon_boomer_claw]]
* [[weapon_boomer_claw]]
* [[ability_vomit]]
* [[ability_vomit]]
* [[Player/Left_4_Dead_series|player]]
* [[Player (Left 4 Dead series)|player]]
* [[spitter]]
* [[spitter]]
* [[smoker]]
* [[smoker]]

Latest revision as of 04:30, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Boomer
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

boomer is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability weapon_boomer_claw and ability_vomit which controls their special ability.

Tip.pngTip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Boomer's classname is changed to player upon spawning
Note.pngNote:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
Note.pngNote:All Keyvalues / Inputs / Outputs are same as player.

Mission file settings

See also:  L4D2 Mission Files
no_female_boomers <integer>
Disables female boomers if set to 1
BoomerVariant <model path>
BoometteVariant <model path>
BoomerArmsVariant <model path>
BoometteArmsVariant <model path>
Specified model for the given chapter will be used

ConVars/ConCommands

z_boomer_gibs                            : 1        : , "cheat", "cl"  : 
z_boomer_limit                           : 1        : , "sv", "cheat"  : 
z_boomer_near_dist                       : 180      : , "sv", "cheat"  : 
z_exploding_force                        : 5000     : , "sv", "launcher" : 
z_exploding_health                       : 50       : , "sv", "cheat"  : Exploding Zombie max health
z_exploding_inner_radius                 : 130      : , "sv", "launcher" : 
z_exploding_outer_radius                 : 200      : , "sv", "launcher" : 
z_exploding_shove_interval               : 10       : , "sv", "cheat"  : 
z_exploding_shove_max                    : 5        : , "sv", "cheat"  : 
z_exploding_shove_min                    : 4        : , "sv", "cheat"  : 
z_exploding_speed                        : 175      : , "cheat", "rep", "cl" : 
z_exploding_splat                        : 50       : , "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius                 : 200      : , "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it
z_female_boomer_spawn_chance             : 25       : , "sv", "cheat"  : **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers.

Actions

  • BoomerAssault
  • BoomerAttack
  • BoomerBehavior
  • BoomerHide
  • BoomerRetreatToCover
  • BoomerSelfDestruct
  • BoomerVomitOnVictim

See also