Boomer: Difference between revisions
		
		
		
		
		
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Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Boomer's classname is changed to 
Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
Note:All 
		
	
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{{TabsBar|main=L4DZombies}}  | |||
{{stub}}  | {{stub}}  | ||
{{Ent not in fgd|nolink=1}}  | {{Ent not in fgd|nolink=1}}  | ||
{{CD|Boomer|CTerrorPlayer}}  | {{CD|Boomer|CTerrorPlayer}}  | ||
{{entity|  | {{this is a|model entity|name=boomer|series=Left 4 Dead}} By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability [[weapon_boomer_claw]] and [[ability_vomit]] which controls their special ability.  | ||
{{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}  | {{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}  | ||
{{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}  | {{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}  | ||
{{  | {{important|Boomer's classname is changed to <code>player</code> upon spawning}}  | ||
{{note|AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it}}  | |||
{{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|2=All}}  | |||
{{clr}}  | {{clr}}  | ||
== ConVars/ConCommands ==  | ==Mission file settings==  | ||
{{seealso|[[L4D2 Mission Files]]}}  | |||
{{KV|no_female_boomers|intn=0|int|Disables female boomers if set to 1}}  | |||
{{KV|BoomerVariant|intn=0|model|}}  | |||
{{KV|BoometteVariant|intn=0|model|}}  | |||
{{KV|BoomerArmsVariant|intn=0|model|}}  | |||
{{KV|BoometteArmsVariant|intn=0|model|Specified model for the given chapter will be used}}  | |||
==ConVars/ConCommands==  | |||
<source>  | <source>  | ||
z_boomer_gibs                            : 1        : , "cheat", "cl"  :    | z_boomer_gibs                            : 1        : , "cheat", "cl"  :    | ||
| Line 26: | Line 37: | ||
</source>  | </source>  | ||
== See   | ==Actions==  | ||
* BoomerAssault  | |||
* BoomerAttack  | |||
* BoomerBehavior  | |||
* BoomerHide  | |||
* BoomerRetreatToCover  | |||
* BoomerSelfDestruct  | |||
* BoomerVomitOnVictim  | |||
==See also==  | |||
* [[NextBot]]  | |||
* [[weapon_boomer_claw]]  | * [[weapon_boomer_claw]]  | ||
* [[ability_vomit]]  | * [[ability_vomit]]  | ||
* [[Player  | * [[Player (Left 4 Dead series)|player]]  | ||
* [[spitter]]  | * [[spitter]]  | ||
* [[smoker]]  | * [[smoker]]  | ||
| Line 35: | Line 56: | ||
* [[charger]]  | * [[charger]]  | ||
* [[jockey]]  | * [[jockey]]  | ||
Latest revision as of 03:30, 19 May 2025
| Boomer | 
boomer  is a   model entity  available in ![]()
 Left 4 Dead series. By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability weapon_boomer_claw and ability_vomit which controls their special ability.
player upon spawningKeyvalues / Inputs / Outputs are same as player.Mission file settings
See also:  L4D2 Mission Files
- no_female_boomers <integer>
 - Disables female boomers if set to 1
 
- BoomerVariant <model path>
 
- BoometteVariant <model path>
 
- BoomerArmsVariant <model path>
 
- BoometteArmsVariant <model path>
 - Specified model for the given chapter will be used
 
ConVars/ConCommands
z_boomer_gibs                            : 1        : , "cheat", "cl"  : 
z_boomer_limit                           : 1        : , "sv", "cheat"  : 
z_boomer_near_dist                       : 180      : , "sv", "cheat"  : 
z_exploding_force                        : 5000     : , "sv", "launcher" : 
z_exploding_health                       : 50       : , "sv", "cheat"  : Exploding Zombie max health
z_exploding_inner_radius                 : 130      : , "sv", "launcher" : 
z_exploding_outer_radius                 : 200      : , "sv", "launcher" : 
z_exploding_shove_interval               : 10       : , "sv", "cheat"  : 
z_exploding_shove_max                    : 5        : , "sv", "cheat"  : 
z_exploding_shove_min                    : 4        : , "sv", "cheat"  : 
z_exploding_speed                        : 175      : , "cheat", "rep", "cl" : 
z_exploding_splat                        : 50       : , "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius                 : 200      : , "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it
z_female_boomer_spawn_chance             : 25       : , "sv", "cheat"  : **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers.Actions
- BoomerAssault
 - BoomerAttack
 - BoomerBehavior
 - BoomerHide
 - BoomerRetreatToCover
 - BoomerSelfDestruct
 - BoomerVomitOnVictim