Portal 2: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{ | {{Background | ||
| file = Portal 2 - Background.jpg | |||
| gradient-height = 600px | |||
| opacity = 0.1 | |||
}} | |||
<span style="color:white; font-weight:bold"> {{For|about=the game|documentation of Portal 2 tools|[[Portal 2/Docs|Portal 2 Documentation]]|}} </span> | |||
{{Infobox game | |||
|title = Portal 2 | |||
|image = Software Cover - Portal 2.jpg<!-- reusing the cover previously used with software page cuz why not. --> | |||
|developer = [[Valve Corporation]] | |||
|publisher = Valve Corporation | |||
|series = [[Portal series]] | |||
|releasedates = {{ExpandBox|title=April 18, 2011|'''Windows, macOS (digital):'''<br>April 18, 2011<br>'''Windows, macOS, Xbox 360, PlayStation 3 (retail):'''<br>April 20, 2011<br>'''Linux (beta):'''<br>February 26, 2014<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}} | |||
|genre = [[W:Puzzle-platform|Puzzle-platform]] | |||
|mode = {{w|icon=0|Single-player video game|Single-player}}, {{w|icon=0|Multiplayer video game|multiplayer}} | |||
|platform = {{w|icon=0|Windows|Windows}}, {{w|icon=0|macOS|macOS}}, {{w|icon=0|Linux|Linux}}, {{360|1}}, {{ps3|1}}, {{switch|1}} | |||
|engine = {{Src|4}} ({{p2branch|1|nt=0}}) | |||
|appid = 620 | |||
|codelang = {{w|icon=0|C++|C++}} | |||
|modsupport = Yes ([[Steam Workshop]]) | |||
|sdk = {{P2tools|1}} | |||
|sysreq = <span></span> | |||
* {{w|icon=0|Windows 7|Win 7}} or later | |||
* Dual-core {{w|icon=0|Central processing unit|CPU}} (Intel Core 2 Duo, AMD Athlon 64 X2) | |||
* 2 {{w|icon=0|Gigabyte|GB}} RAM | |||
* 15 GB disk space | |||
* 128 MB {{w|icon=0|Video random-access memory|VRAM}} video card, DirectX 9.0 (Shader Model 2.0b) compatible | |||
''For details, [[#System Requirements|see below]]'' | |||
|distribution = Retail, [[Steam]] | |||
|website = [https://www.thinkwithportals.com/index.php Official Website] | |||
|links = {{Steam store|app/620|'''Steam''' page}}, {{moddb|games/portal2|'''ModDB''' page}} | |||
|previousgame = {{portal|2}} | |||
|nextgame = N/A | |||
}} | |||
{{portal2|4}} draws from the award-winning formula of innovative gameplay, story, and music that earned the original {{portal|4}} over 70 industry accolades and created a cult following. | |||
The single-player portion of ''Portal 2'' introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the [[Aperture Science]] Labs and be reunited with [[GLaDOS]], the occasionally-murderous computer companion who guided them through the original game. | The single-player portion of ''Portal 2'' introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the [[Aperture Science]] Labs and be reunited with [[GLaDOS]], the occasionally-murderous computer companion who guided them through the original game. | ||
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== Features == | == Features == | ||
{{p2branch|4.1}} introduces: | |||
; Improved [[W:shadow mapping|shadow mapping]] | |||
: The entity {{ent|env_projectedtexture}} is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects. | |||
; [[Vgui_movie_display | Video playback]] on [[material]]s | |||
: Added support to render [[Wikipedia:Bink Video|Bink Video]] in-game on surfaces, used for elevator screens in Portal 2. | |||
; [[render_blobs|Blob particles]] | |||
: A particle renderer that renders blobs of liquid, used for paint gel in Portal 2. A similar blob particles system are originally present in {{src07|1}} or {{src09|1}}, but was disabled in code. | |||
; [[linked_portal_door|World portals]] | |||
: World portals that can seamlessly link together separate parts of the world. This feature is exclusive to this engine branch. | |||
; [[Soundscripts#Operator_stacks|Sound operators]] | |||
: For defining complex audio behaviour. | |||
; [[Water_(shader)#Basetexture_Flow|Finished water debris flow]] | |||
: The base texture water flow feature from the Alien Swarm engine branch has been finished, with [https://steamcdn-a.akamaihd.net/apps/valve/2011/gdc_2011_grimes_nonstandard_textures.pdf#page=23 flowed normals now distorting color lookup and the flow map's alpha channel controlling color map opacity.] | |||
; | === PS3 exclusive features === | ||
: | ; Official {{PS3|1|nt=0}} Support | ||
: When it comes to {{ps3|1|nt=PS3}}, unlike {{tobconsole|1|nt=tob}}, '''{{p2|name}}''' has been properly optimized for the {{ps3|1}} as Valve takes advantages of SPEs cores on the RSX processor in the PS3, allowing for better performance. The PS3 version of Portal 2 (and CS:GO) are also integrated with Steam ([[Steamworks]]). ''Of little use to modders, needless to say.'' | |||
; MLAA [[anti-aliasing]] | |||
; [[ | : Post-processing effect used to reduce stair-step (aliasing) effect on geometry and transparent textures, while having less performance impact compared to [[MSAA]]. | ||
: | ; {{steamicon|1}} integration ([[Steamworks]]) and Cross-platform play | ||
; | : {{ps3|4}} version of {{p2|4}} features Steam integration. Achievements are synced with both PSN and Steam, and PS3 users were able to complete co-op levels with Steam friends. Steam services on PS3 have been shut down in May 2018, after support was dropped in 2016. | ||
: | ; PlayStation Move support | ||
: {{p2|1}} on PS3 supports PlayStation Move motion controller. | |||
== Chapters == | |||
{{Chapters|game=p2}} | |||
== Content == | == Content == | ||
* Portal 2 (<code>portal2</code>) | * Portal 2 (<code>portal2</code>) | ||
* Peer Review DLC (<code>portal2_dlc1</code>) | * Peer Review DLC (<code>portal2_dlc1</code>) | ||
* [[Portal 2 Puzzle Maker|PETI DLC]] (<code>portal2_dlc2</code>) | * [[Portal 2 Puzzle Maker|PETI DLC]] (<code>portal2_dlc2</code>) | ||
* {{portal2branch|4.1}} | |||
* {{ | |||
== Gallery == | == Gallery == | ||
<gallery mode=packed> | <gallery mode="packed" > | ||
Sp colo tbeam paint0241.jpg | Sp colo tbeam paint0241.jpg | ||
Global shadow mapping.jpg | Global shadow mapping.jpg | ||
Line 53: | Line 97: | ||
Triple laser 00.jpeg | Triple laser 00.jpeg | ||
</gallery> | </gallery> | ||
== Limitations/Bugs == | |||
*For the list of '''Portal 2''' bugs, see this [https://github.com/ValveSoftware/portal2/issues GitHub] page. | |||
{{Note|Despite it's said Linux according to README, these bug reports applies to all platforms (except consoles).}} | |||
== System Requirements<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> == | |||
Last updated: February 14, 2023 | |||
{{Sysreq | |||
|OSfamily = Windows | |||
|minOS = {{Win7|3.1|nt=7|linkto=7}}, {{Win8|3.1|nt=8|linkto=Windows 8}}, {{Win8|3.1|nt=8.1|linkto=Windows 8.1}} (with limitations due to Steam EOS)*<br>{{win10|3.1|nt=10|linkto=10}}, {{win11|3.1|nt=11|linkto=11}} | |||
|minCPU = Intel Core 2 Duo<br>AMD Athlon 64 X2 (Dual core)<!-- Pentium 4 (official requirement) should not be listed here as the game have been updated over time and may run poorly with that CPU. --> | |||
|minRAM = 2GB | |||
|minHD = 15 GB <!-- Based off depot info from SteamDB when filtered to Windows, English, no DLC depots. --> | |||
|minGPU = {{amd|3.1|nt=AMD}}/{{ati|3.1|nt=ATI}} Radeon X800<br>{{nvidia|3.1}} GeForce 7600<br>Intel HD Graphics 2000<br>128 MB of VRAM<br>DirectX 9.0c compatible with Shader model 2.0b support | |||
|minother = | |||
|recOS = | |||
|recCPU = | |||
|recRAM = | |||
|recHD = | |||
|recGPU = | |||
}} | |||
{{note|<small>*</small> - This game previously used to support Windows XP & Vista, however support for Steam for these operating systems has been dropped as of 2019, and with Portal 2 having the Steam API later updated in 2021, thus these operating systems are automatically no longer supported from running Portal 2. Additionally, Windows 7 and 8, 8.1 support for both Portal 2 and Steam has been dropped in 2024, which may cause the game to not launch correctly if the Steam API was updated and made incompatible for these operating systems.}} | |||
== External links == | == External links == | ||
* [[Wikipedia:Portal 2]] | * [[Wikipedia:Portal 2]] | ||
* [http://gameinformer.com/mag/portal2.aspx Game Informer Portal 2 Hub] | * [http://gameinformer.com/mag/portal2.aspx Game Informer Portal 2 Hub] | ||
[[ | == See also == | ||
* {{360}}{{ps3}} [[Portal 2 (Console)|Xbox 360 & PS3 version of Portal 2]] | |||
[[Category: | * {{Portal|4}} | ||
* {{psa|4}} | |||
* {{portal2Sixense|4}} | |||
* {{pcc|4}} ({{Nsw|4.1}} only) | |||
{{Portal games}} | |||
{{Portal2 topicon}}{{source topicon}} | |||
[[Category:Source]] |
Latest revision as of 11:21, 30 June 2025
April 18, 2011
Windows, macOS, Xbox 360, PlayStation 3 (retail):
April 20, 2011
Linux (beta):
February 26, 2014
Nintendo Switch:
June 28, 2022
Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original
Portal over 70 industry accolades and created a cult following.
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally-murderous computer companion who guided them through the original game.
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively but also think cooperatively.

Features
Portal 2 engine branch introduces:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces, used for elevator screens in Portal 2.
- Blob particles
- A particle renderer that renders blobs of liquid, used for paint gel in Portal 2. A similar blob particles system are originally present in Source 2007 or Source 2009, but was disabled in code.
- World portals
- World portals that can seamlessly link together separate parts of the world. This feature is exclusive to this engine branch.
- Sound operators
- For defining complex audio behaviour.
- Finished water debris flow
- The base texture water flow feature from the Alien Swarm engine branch has been finished, with flowed normals now distorting color lookup and the flow map's alpha channel controlling color map opacity.
PS3 exclusive features
- Official PS3 Support
- When it comes to PS3, unlike The Orange Box, Portal 2 has been properly optimized for the PlayStation 3 as Valve takes advantages of SPEs cores on the RSX processor in the PS3, allowing for better performance. The PS3 version of Portal 2 (and CS:GO) are also integrated with Steam (Steamworks). Of little use to modders, needless to say.
- MLAA anti-aliasing
- Post-processing effect used to reduce stair-step (aliasing) effect on geometry and transparent textures, while having less performance impact compared to MSAA.
- Steam integration (Steamworks) and Cross-platform play
PlayStation 3 version of
Portal 2 features Steam integration. Achievements are synced with both PSN and Steam, and PS3 users were able to complete co-op levels with Steam friends. Steam services on PS3 have been shut down in May 2018, after support was dropped in 2016.
- PlayStation Move support
- Portal 2 on PS3 supports PlayStation Move motion controller.
Chapters
Toggle chapters ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() The Courtesy Call |
![]() The Cold Boot |
![]() The Return |
![]() The Surprise |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() The Escape |
![]() The Fall |
![]() The Reunion |
![]() The Itch |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() The Part Where He Kills You |
![]() Co-op |
Content
- Portal 2 (
portal2
) - Peer Review DLC (
portal2_dlc1
) - PETI DLC (
portal2_dlc2
) Portal 2 engine branch
Gallery
Limitations/Bugs
- For the list of Portal 2 bugs, see this GitHub page.

System Requirements
Last updated: February 14, 2023
![]() |
||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 8.1 (with limitations due to Steam EOS)* 10, 11 |
|
Processor (CPU) | Intel Core 2 Duo AMD Athlon 64 X2 (Dual core) |
|
System memory (RAM) | 2GB | |
Hard disk drive (HDD/SSD) | 15 GB | |
Video card (GPU) | AMD/ATI Radeon X800 Nvidia GeForce 7600 Intel HD Graphics 2000 128 MB of VRAM DirectX 9.0c compatible with Shader model 2.0b support |

External links
See also
Xbox 360 & PS3 version of Portal 2
Portal
Portal: Still Alive
Portal 2 Sixense Perceptual Pack
Portal Companion Collection (
Nintendo Switch only)
|