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Counter-Strike: Global Offensive/Limitations: Difference between revisions

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{{otherlang2
{{LanguageBar|title = CS:GO Bugs}}
|zh-cn=CSGO Bugs:zh-cn
{{CSGO topicon}} __NOTOC__
}}
{{Delisted|csgo}}
{{Cleanup|1. Hard to use without sorting and extra confirmations.<br />2. Some limitations and bugs can be obsolete in the latest version, check and either mark them as fixed or simply remove it.}}


==Gameplay==
<onlyinclude>
*Grenades may uphold airborne players. As seen [http://gfycat.com/TemptingFortunateIrishredandwhitesetter here].
{{clr}}
This is the list of bugs in {{csgo|4}}. Since {{csgo|3.1|nt=CS:GO}} is no longer actively developed and maintained as of Jan 1, 2024, it is unlikely that most of the bugs will be fixed.
=== Player Movement ===
* Grenades may uphold airborne players. As seen [https://gfycat.com/TemptingFortunateIrishredandwhitesetter here].


*env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
* Crouching is tied to tickrate shown [https://www.youtube.com/watch?v=HA-KCBTB9do here].


*Crouching is tied to tickrate shown [https://www.youtube.com/watch?v=HA-KCBTB9do here]
* Jump+Crouch (Crouch Jump) will often result in a huge frame drop.


*The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
* Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.


*Bots can't use func_door_rotating (Fixed?)
* Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.


*Can't press buttons through clip brushes
=== Gameplay ===
* The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.


*If a player has no weapon in his hand, the playermodel starts laying flat down on the ground, shown [http://csgo-servers.1073505.n5.nabble.com/file/n11016/OyMeHLb.jpg here].
* It's no longer possible to join nearby public lobbies with offline status.


*It's no longer possible to join nearby public lobbies with offline status.
* Spectator's view occasionally appear that the other players are crouched when they aren't.


*Spectator's view occasionally appear that the other players are crouched when they aren't.
* Enemies are shown on radar when starting server with the {{Code|-nobots}} command line option.


*Jump+crouch will often result in a huge frame drop.
* Demos recorded using {{Ent|tv_autorecord|1}} command are crashing game client.


*Enemies are shown on radar when starting server with "-nobots" command line option.
* {{Ent|sv_disable_motd}} is hidden cvar, it must be changed with sourcemod.


*Demos recorded using tv_autorecord 1 command are crashing game client.
* When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.


*sv_disable_motd is hidden cvar, it must be changed with sourcemod.
* Chickens do block bullets and view, possibly hindering gameplay in rare cases.


==Level design==
* {{Ent|sv_grenade_trajectory}} only works for the server host.
* Players can drop the bomb through thin clip brushes by standing close to it.


* Flashes don't flash through the vent in cs_alley
=== UI ===
* Overview bombsite icons align to the brush center rather than the overview txt.
* Some HUD elements lose alpha between matches and may be retrieved by pressing {{key|Esc}} or the chat button.
* Pressing {{key|G}} to hide players on HUD while spectating significantly lowers FPS.
* Language setting via Steam doesn't affect language.
* Steam username with ' is shown as "&apos;" in the chat in-game.
* Votebox sometimes freezes.


* The block bullets texture doesn't block bullets.
=== Entities ===
*{{Ent|env_fire}}s often don't appear in-game, hindering gameplay in some areas. Example: Car on ''A long'' on the old Dust II.


* sv_grenade_trajectory only works for the server host.
*Unable to press buttons through [[clip]] brushes.


* Players sometimes spawn with their viewpoint floating above the norm. As seen [https://www.youtube.com/watch?v=069MW4Q4l_Y here]. (Fixed?)
* {{Ent|trigger_bomb_reset}} will reset the [[weapon_c4|C4]] while the player is in the trigger, but puts it floating on top of the trigger as the player moves away.


* Chickens can block bullets, hindering gameplay.
* {{Ent|func_precipitation}} doesn't work in [[instances]].


* trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
* Unable to activate {{Ent|infodecal}}.


* ''models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl'' bugs texture scales when in quickhide mode
* Disabling {{Ent|prop_dynamic}} doesn't disable the hitbox/collision.


* The workshop publisher cuts off the map description when updating
* {{Ent|func_door}} and {{Ent|func_movelinear}} (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some {{Ent|trigger_teleport}} to the destination by using {{Ent|noclip}}, blocking damage works again for that player if they pass through any teleport by themself without {{Ent|noclip}}.


* The workshop publisher does not include /resource/overview/''map name''_higher_radar.dds or /resource/overview/''map name''_lower_radar.dds when packing the map. These files must be packed manually, using [http://www.tophattwaffle.com/downloads/vide/ VIDE] or another packing tool.
* ''Item {{Ent|item_assaultsuit}} fell out of level at *,*,*'' in console regardless of presence.


* func_precipitation doesn't work in instances
* Hard falloff and maximum distance of {{Ent|light}} doesn't work.


* Can't activate infodecal
=== Level Design ===
* The workshop publisher cuts off the map description when updating.


* Disabling prop_dynamic doesn't disable the hitbox/collision
* The workshop publisher does not include {{Path|/resource/overview/[map name]_higher_radar|dds}} or {{Path|/resource/overview/[map name]_lower_radar|dds}} when packing the map. These files must be packed manually, using [[VIDE]] or another packing tool.


* de_aztec: Helicopter sound doesn't move with trajectory of the model
* No way to have [[decals]] on unsolid brushes.


* de_vertigo: Player can fall in between 2 static props during typical gameplay at -2085 x, 358 y, 11840 z
* Brushes made while a vertex-complex brush is selected won't align vertexes to grid.


* func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if he passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if he passes through any teleport by himself without noclip.
* If a displacement is cut after being created it won't noise on Z.


* ''Item item_assaultsuit fell out of level at *,*,*'' in console regardless of presence
* [[$lod]] is not supported or is broken.


* No way to have decals on unsolid brushes
=== Sound and Music ===
* Sounds played with {{Ent|ambient_generic}} play fully at the position that they were started at. They can't move.
* Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "{{Code|valve_csgo_02}}" (with the exception of second menu theme), no longer plays, this issues is also carried over {{cs2|4}} during it's Closed Beta stage, aka Limited Test Release (until the release, which cuts the entire CS:GO soundtracks but still left unused in game files).
** List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...</onlyinclude>


==Sound==
{{csgo-navbox}}
None
 
==UI==
* Overview bombsite icons align to the brush center rather than the overview txt.
* Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.


* Pressing G to hide players on HUD while spectating significantly lowers fps.
[[Category:Counter-Strike: Global Offensive]]

Latest revision as of 05:48, 12 July 2024

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Icon-delisted.png
This page documents information about a game or software, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality because:
1. Hard to use without sorting and extra confirmations.
2. Some limitations and bugs can be obsolete in the latest version, check and either mark them as fixed or simply remove it.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.


This is the list of bugs in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. Since CS:GO is no longer actively developed and maintained as of Jan 1, 2024, it is unlikely that most of the bugs will be fixed.

Player Movement

  • Grenades may uphold airborne players. As seen here.
  • Crouching is tied to tickrate shown here.
  • Jump+Crouch (Crouch Jump) will often result in a huge frame drop.
  • Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.
  • Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.

Gameplay

  • The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.
  • It's no longer possible to join nearby public lobbies with offline status.
  • Spectator's view occasionally appear that the other players are crouched when they aren't.
  • Enemies are shown on radar when starting server with the -nobots command line option.
  • Demos recorded using tv_autorecord 1 command are crashing game client.
  • When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.
  • Chickens do block bullets and view, possibly hindering gameplay in rare cases.

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing Esc or the chat button.
  • Pressing G to hide players on HUD while spectating significantly lowers FPS.
  • Language setting via Steam doesn't affect language.
  • Steam username with ' is shown as "'" in the chat in-game.
  • Votebox sometimes freezes.

Entities

  • env_fires often don't appear in-game, hindering gameplay in some areas. Example: Car on A long on the old Dust II.
  • Unable to press buttons through clip brushes.
  • trigger_bomb_reset will reset the C4 while the player is in the trigger, but puts it floating on top of the trigger as the player moves away.
  • Disabling prop_dynamic doesn't disable the hitbox/collision.
  • func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if they pass through any teleport by themself without noclip.
  • Item item_assaultsuit fell out of level at *,*,* in console regardless of presence.
  • Hard falloff and maximum distance of light doesn't work.

Level Design

  • The workshop publisher cuts off the map description when updating.
  • The workshop publisher does not include 🖿/resource/overview/[map name]_higher_radar.dds or 🖿/resource/overview/[map name]_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
  • No way to have decals on unsolid brushes.
  • Brushes made while a vertex-complex brush is selected won't align vertexes to grid.
  • If a displacement is cut after being created it won't noise on Z.
  • $lod is not supported or is broken.

Sound and Music

  • Sounds played with ambient_generic play fully at the position that they were started at. They can't move.
  • Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "valve_csgo_02" (with the exception of second menu theme), no longer plays, this issues is also carried over Counter-Strike 2 Counter-Strike 2 during it's Closed Beta stage, aka Limited Test Release (until the release, which cuts the entire CS:GO soundtracks but still left unused in game files).
    • List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...